How I Learned: Free Amateur Audiobook

By Shamus Posted Wednesday Feb 29, 2012

Filed under: Personal 19 comments

Since we’re talking about my books this week, it seems like a good time to mention that Paul Spooner recorded himself reading How I Learned to his children. (Which is just a slightly expanded, proofed version of my autoblography series.) With my blessing, he’s put these recordings up so that others can download or listen to them. You can find these recordings here.

I suppose it’s only fair to warn that these were done in one take, and not for posterity. There’s room noise, and sometimes you’ll hear the baby chatter (which might be considered a bonus) or Paul might stumble over his words. So if you’re looking for a professional-grade studio recording as read by trained celebrity voice, then this is probably not your thing. If you’re willing to overlook these minor things, then I think this is a great way to enjoy the book while driving, jogging, or playing with your Nintendo Virtual Boy.

I like Paul’s performance, and his reading of my words often gives them a bit more weight and depth than I was able to impart with my keyboard. Thanks to Paul for putting this together. Enjoy.

 


 

Deus Ex Human Revolution EP27:The Icarus Funicular

By Shamus Posted Tuesday Feb 28, 2012

Filed under: Spoiler Warning 109 comments


Link (YouTube)

Language and literary references? What is becoming of this show? Can’t we complain about plot and obsess over lighting and level design techniques?

Continue reading ⟩⟩ “Deus Ex Human Revolution EP27:The Icarus Funicular”

 


 

Free Radical: Free Thread

By Shamus Posted Tuesday Feb 28, 2012

Filed under: Projects 94 comments

By request, I wanted to open up a thread for people to discuss my first book, Free Radical, which is still available for free. (Bottom of page.) There’s also a print version available at cost. You can also read the venerable webpage version that started it all.

He realized that he wasn’t getting out of there. He had come to this conclusion at some point during his run down the stairs. There was just no way he was going to escape though the net of police that was surely making its way up through the building. For him, it was no longer a question of how he would escape, but how far he would get before they brought him down. This gave him a kind of sick desperation that fueled him onward. He was no longer running for his life – he was already dead. Instead, he was running out of spite, out of sheer stubbornness and vengeance. They were going to get him, and he was going to make them work for it. He was going to see how far he could get before they stopped him. Nescio had been right after all.

So: Discuss the events of the book, the themes, the characters, the technology, or whatever else interests you. Feel free to ask questions if you like, although you might be surprised at how little I know beyond what’s already on the page.

This thread is intended for people who have finished the book, and the entire thread should be considered spoilers. No need to use spoiler tags.

 


 

Witch Watch: Digital Edition Available

By Shamus Posted Monday Feb 27, 2012

Filed under: Projects 138 comments

As some people noticed last week, my book is already for sale on Amazon, due to some screw-up or misunderstanding on our part. This stealth release actually worked out really well: One nasty error and a couple of trivial ones had crept in during our final round of formatting, and these early readers caught them before it went out to the masses. (Or went into printing!)

So, since the door is open, I might as well start spreading the news: The Witch Watch (digital edition) is now available for sale. The print edition will go live this Friday, March 2nd. For a full list of all the ways you can buy this thing, check my author page.

And before you ask…

Continue reading ⟩⟩ “Witch Watch: Digital Edition Available”

 


 

Borderlands:The Loot Lottery

By Shamus Posted Monday Feb 27, 2012

Filed under: Game Reviews 176 comments

One advantage of running blog is that – unlike a major gaming site – I can spend time talking about three year old games, or ten year old games, or whatever else strikes my fancy. I am not obliged to be forever chasing the horizon with regards to new releases. In a recent post, Leslee Beldotti asked this about Borderlands 2:

Nooooooooo! For the love of all that's only sort of holy, why on earth would you want more guns???

A reasonable question. I mean, there were millions of possible guns in Borderlands. Why add more to Borderlands 2?

borderlands_loot2.jpg

Borderlands is a strange beast. On the surface it seems like your typical empowerment fantasy: You are a singular force of destruction, slaughtering your way through beasts and bandits that are so uncompromisingly evil that you can feel like your killing is a public service. See also: Serious Sam, Doom, Quake, Painkiller, Half-Life, Left 4 Dead, Homefront, Prey, Resistance, Killzone, etc etc etc. You can dominate like a badass and feel virtuous at the same time.

But underneath all the shooting is a game more like Diablo, which is a looting system that hooks into our hunter-gatherer instincts and drives players to search and hoard. You’re foraging for firearms, basically. It also hooks into typical gambling compulsions. (Which may actually be the same thing. I don’t know enough to argue about it. I’ll leave that to the behaviorists.)

Continue reading ⟩⟩ “Borderlands:The Loot Lottery”

 


 

Deus Ex Human Revolution EP26: Men Never Fail To Underestimate Elevators

By Josh Posted Saturday Feb 25, 2012

Filed under: Spoiler Warning 131 comments


Link (YouTube)

And so ends a most bizarre week of Spoiler Warning. Though, given where we are in the game, all this weirdness and stupidity is almost fitting.

Particularly in this episode.

This would have been up yesterday, but youtube ran into an odd audio sync error – one I’ve never encountered before – when I uploaded it the first time. I ended up having to upload the whole video over again.

 


 

Experienced Points: A little Less (Dumb) Conversation

By Shamus Posted Friday Feb 24, 2012

Filed under: Column 147 comments

Skyrim, Deus Ex: Human Revolution, and Mass Effect 2 each have their own ideas about how interactive dialog scenes should work. So do I, which I discuss in this week’s column.