For those of you who missed it, here is the interview:
Yeah, I appeared between Kevin Murphy and John Scalzi. I felt like a poser. Before the interview I had to remind myself, “This isn’t about you. This is about helping sick kids. Go on the show and act like a moron if you must, but stop worrying!”
I didn’t take the advice, of course. But it was nice of me to offer it.
Since you guys were nice enough to pose questions, I’ll answer a few that didn’t make it into the interview:
How was it to transition from righting in computer code to writing in English as a job.
By Havok4 – November 19th, 2011 3:14 pm
Personally liberating, financially debilitating. Protip to other coders who want to write: Be careful what you wish for. We make a lot more than they do.
Can you drop some hints about your upcoming book?
By Mathias – November 19th, 2011 3:15 pm
My big regret in the interview is how poorly I explained the book. Let me try again:
The inspiration for the book came when I was playing World of Warcraft. When you begin as an undead, there’s a guy there in the crypt, welcoming you back to the land of the living. I thought it would be funny if, halfway through his welcome, he realized you weren’t the person they were trying to resurrect. Oh. Sorry, this is really awkward, but we didn’t mean to bring you back. Actually, I have no idea who you are. Would you mind terribly if we just… you know… put you back? Yeah. We need the magic for reviving someone else.
So the protagonist is a WoW-styled sapient corpse.
These are not spoilers. This all happens on page 1. After this, it get complicated.
The book was originally going to be titled “Gilbert is Dead”, but amazingly that title is already taken.
Editing is perhaps a third of the way done. If all goes VERY well, the book will be available before the end of the year.
Are you ever going to change your picture?
What is your current GotY?
What game are you currently playing?
Do you have a backlog, if so, what games are in your backlog?
By Cody Bauman – November 19th, 2011 3:19 pm
I am having a very hard time picking GOTY right now. Should it go to the most polished? (Portal 2.) The most delightful surprise? (Deus Ex: Hoodoo Convolution.) The one with the most hours of entertainment? (Minecraft, for the second year in a row.) Or should I disqualify Minecraft because it won last year, and give the “most hours” honor to Skyrim? Hard to say.
How did you encounter the other SW members for the first time?
By Woothorn – November 19th, 2011 3:20 pm
I think I met Randy in a game of Left 4 Dead. He introduced me to Josh. I believe those two met in Star Wars: Galaxies. I also met Rutskarn in L4D and we talked shop regarding blogging, creative writing, him not shooting me and me not hogging all the medkits. When Randy left the show, I suggested Rutskarn. I met Mumbles through Randy and Team Fortress 2.
I have never met any of them face-to-face. I MIGHT get to meet some of them at PAX East this year. Fingers crossed.
What formats (paper, different ebook libraries) are you planning on publishing your new book in?
By Peter – November 19th, 2011 3:22 pm
Everywhere I can. At the minimum it will be on the Kindle and available for print-on-demand.
The autoblography is going to be available first. I’m not expecting an autobiography to sell particularly well. People that don’t know me won’t want it, and people who do know me have already read it. The version for sale has a bit of cut material, and has been more meticulously proofed, but is basically the same thing. I’m just putting it up to get a feel for how the publishing process works. I’m sure to make a few mistakes, and I’d just as soon not make them on my massive (to me) 120k word investment.
How did you first end up working with the escapist? What was it like going from providing steady content to occasionally sending in what is essentially a freelance article?
Why did your biography only include the parts of your relationship with your wife where you were crappy to her? Have you been sufficiently hassled for that decision?
By Fishminer – November 19th, 2011 3:25 pm
Susan Arendt approached me to make comics.
In my autobiography, I left out all the bits where she was just as foolish and awkward as I was. It didn’t seem right to air her failures in my story. This had the side effect of making her look like a saint. I can live with that.
1) When will you do that Deus Ex review?
2) When can we expect to read your take on Skyrim?
By Irridium – November 19th, 2011 3:29 pm
1) I’m waiting to see if we do Deus Ex on SW. I’d rather talk about it, THEN write about it, as opposed to the other way around.
2) Not sure. I have a lot to say about it already, both good and bad. But The Book Is The Thing right now.
What languages did you used to write code in?
By The One Who – November 19th, 2011 3:33 pm
I know that hip young rock-star coders are using Java and C# these days, but I’m an old-school C++ guy.
If you could pick the next game over the objections of any cast member, what game would you pick for Spoiler Warning?
Also, what do you believe is a fitting punishment for Rutskarn's punning?
By Emlyn – November 19th, 2011 3:59 pm
Deus Ex: Hubris Revelation
That’s the great thing about punning: The deed is its own punishment. He’s already known as “the guy who makes the puns”. I figure the guy already shovels crap for a living, so his tolerance for pain’s gotta be through the roof.
Have you re-visited Champions Online since it went free-to-play?
By Woothorn – November 19th, 2011 4:08 pm
Briefly. I still think that what I really want is the combat from Champions Online with the everything else from City of Heroes.
Did you recognize Adam Jensen's voice actor as… uh, was that dude's name “Antonio” in AC2?
By tengokujin – November 19th, 2011 4:09 pm
Deus Ex and The Treachery of Labels
Deus Ex Mankind Divided was a clumsy, tone-deaf allegory that thought it was clever, and it managed to annoy people of all political stripes.
Top 64 Videogames
Lists of 'best games ever' are dumb and annoying. But like a self-loathing hipster I made one anyway.
Crash Dot Com
Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.
Fixing Match 3
For one of the most popular casual games in existence, Match 3 is actually really broken. Until one developer fixed it.
Two minutes of fun at the expense of a badly-run theme park.