Diecast #345: Everything is Out!

By Shamus Posted Monday May 31, 2021

Filed under: Diecast 77 comments

Check it out! Dynamo Dream is out! Mess Effect is out! Issac’s old computer is out. BioMutant is out! It’s Memorial Day in the US, which means school is out. Elliot Page is out. Gas prices are out[rageous]. This episode of the Diecast is out! My patience with hand-holdy games is out.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast345


Link (YouTube)

Show notes: Continue reading ⟩⟩ “Diecast #345: Everything is Out!”

 


 

Mass Effect 2 Broke the Franchise

By Shamus Posted Tuesday May 25, 2021

Filed under: Column 268 comments

So the Legendary Edition of Mass Effect is here. This means that millions of us will be taking yet another trip through Shepard’s universe, all the way from our initial drop point on Eden Prime to the baffling and disjointed conversation with the Star Child at the end of the third game. It’s a long journey and the voyage is filled with adventure, discovery, friendship, and brilliant character moments. But we know where it ends. We know how it ends. And sooner or later every player winds up standing in outer space with no helmet, arguing about robots with the hologram of a ghost of a ten year old boy. 

And then the player asks, “How did we get here?”

The conventional wisdom is that the story of Mass Effect was great right up until the ending. The idea is that things were fine, except the writer went suddenly crazy in the last half hour and messed everything up. Critics of the series usually explain the ending in terms of plot holes. They’ve got a long list of unexplained contradictions, and so therefore the ending is bad because the writer didn’t explain things properly.

But I believe that the big problem with Mass Effect is one of structure. For me, the problems didn’t appear out of nowhere at the end of the third game. Instead they began at the very start of Mass Effect 2. 


Link (YouTube)

This is hard to talk about, because Mass Effect 2 is a really popular game. It’s the most popular entry in the franchise, and so you’re usually not allowed to say bad things about it. The Internet doesn’t know how to parse nuance, so everything is either absolute perfection or total garbage. 

But if we’re going to talk about what happened to Mass Effect then I need you to at least be open to the idea that Mass Effect 2 had some non-obvious structural flaws. Yes, Mass Effect 2 features some of the best characters and sidequests in the history of the series. Mordin Solus is pure gold. Samara’s loyalty mission is a brilliant crime thriller told exclusively through dialog. Tali’s loyalty mission is an amazing courtroom drama with high emotional stakes. Legion’s mission offers the most interesting moral conundrum in the entire series, and that’s really saying something. But mixed in with those great stories and lovable characters is a story that creates tons of problems for anyone trying to write the third game.

But before we can talk about where Mass Effect 2 went wrong, let’s talk about the story that the first game set up. The story in Mass Effect is a really interesting hybrid of two different genres: Space Mystery, and Cosmic Horror.
Continue reading ⟩⟩ “Mass Effect 2 Broke the Franchise”

 


 

Diecast #344: Are We Having Fun Yet?

By Shamus Posted Monday May 24, 2021

Filed under: Diecast 95 comments

As I mention in the show, I’m a huge fan of watching people bumble bumble their way through Hitman levels. The thing is, it’s hard to find videos of this. A lot of videos are well-rehearsed runs by players who know what they’re doing. If you have any suggestions, please leave me a link in the comments. Thanks!

Anyway, sorry for the lack of content last week. Things will probably continue to be be a little spotty around here until I’m fully recovered.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast344


Link (YouTube)

Show notes: Continue reading ⟩⟩ “Diecast #344: Are We Having Fun Yet?”

 


 

Michaelsoft Binbows

By Shamus Posted Sunday May 23, 2021

Filed under: Random 38 comments

I apologize for the lack of content this past week. I really thought I was going to get home from the hospital and get right back to work. But it turns out I’m mortal like everyone else and I needed a few days of extra rest. I’m currently working on a video to promote my book and also suicidally dump on Mass Effect 2. I don’t imagine the YouTube audience will be receptive to that message, but after twelve years and 190,000 words, I think I’ve proven I’m more stubborn than the fandom.

But over the last week of trying to stay awake long enough to write a complete sentence, I found a YouTube video that warmed my heart. It’s the story of Michaelsoft Binbows.


Link (YouTube)

I really suggest you just watch the video. Author Nick Robinson is a great storyteller and the video is worth the time. But if you’re one of those people that’s just here for the text and won’t click on videos, then here is my shorter, less-charming version… Continue reading ⟩⟩ “Michaelsoft Binbows”

 


 

Diecast #343: Still Alive

By Shamus Posted Monday May 17, 2021

Filed under: Diecast 89 comments

In case you missed it, I was in the hospital for a week. I’m still a little wobbly, but I’m on the mend. But if I eat right, exercise, take my meds, and avoid junk food from now on, then I can look forward to a long slow decline into old age, just like everyone else.

Also, sorry my audio is blown out. Apparently I forgot how to run the show while I was gone.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast343


Link (YouTube)

Show notes: Continue reading ⟩⟩ “Diecast #343: Still Alive”

 


 

Sick Day

By Shamus Posted Friday May 14, 2021

Filed under: Personal 74 comments

So I’m home. Finally. I went into the hospital on noon Friday, and got out the following Friday. You would think this means I spent a week in the hospital. That’s what my calendar claims. (I just ran the numbers on WolframAlpha, and apparently that works out to over six days.) But in subjective time, I have to say that the visit seemed to last about three fiscal quarters.

It’s really weird being back. People are calling me Shamus again, which was my name way back in the day when I used to run this blog, before I became a full-time patient. These days everyone’s been calling me “13Window”. My FULL name is 0513w for Floor 05, Room 13, Bed by the Window, As opposed to the other bed, which is by the door. but we’re all friends around here so folks call me 13Window for short.

Now that I’m home again and I’ve had time to reflect, I have to say that my old name was way cooler. I might switch back to that.

Continue reading ⟩⟩ “Sick Day”

 


 

Diecast #342.5: Shamusless Videogames

By Paul Spooner Posted Monday May 10, 2021

Filed under: Diecast 73 comments



Hosts: Paul, Anna. Episode edited by Paul.
Diecast342.5


Link (YouTube)

Anna and Paul are doing this episode because…
Continue reading ⟩⟩ “Diecast #342.5: Shamusless Videogames”

 


 
From The Archives:

Steam Summer Blues

This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.

 

The Witch Watch

My first REAL published book, about a guy who comes back from the dead due to a misunderstanding.

 

Shamus Plays LOTRO

As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.

 

Wolfenstein II

This is a massive step down in story, gameplay, and art design when compared to the 2014 soft reboot. Yet critics rated this one much higher. What's going on here?

 

Grand Theft Auto Retrospective

This series began as a cheap little 2D overhead game and grew into the most profitable entertainment product ever made. I have a love / hate relationship with the series.

 

Ludonarrative Dissonance

What is this silly word, why did some people get so irritated by it, and why did it fall out of use?

 

Megatextures

A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.

 

Black Desert Online

This Korean title would be the greatest MMO ever made if not for the horrendous monetization system. And the embarrassing translation. And the terrible progression. And the developer's general apathy towards its western audience.

 

Programming Language for Games

Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?

 

Dead Island

A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.