I’ve written quite a bit about survival horror in this space. I was always talking about some far-flung future then game designers would “get it” and make a game that set out to cultivate fear rather than just daunting combat.
It’s a good game. It’s a cheap game. It’s much smarter than Dead Space and many times as scary. I like to think that if this thing had marketing behind it, it would be tearing up the sales charts. (But maybe not. The imagery is really disturbing. I find realistic text descriptions of human torture to be a lot more frightening than gross space aliens being splattered by my shotgun in full 3D.)
As always, your mileage may vary. Do give it a look if you’re interested in this sort of thing.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
Linux vs. Windows
Finally, the age-old debate has been settled.
Starcraft: Bot Fight
Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.
Why Batman Can't Kill
His problem isn't that he's dumb, the problem is that he bends the world he inhabits.
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.