Looking back, I kind of wish I’d combined this week’s column with last week’s. It’s one of those situations where I had one-and-a-half points to make. A bit big for one column, but too small for two. Ah well.
I suppose I chafe more than most at fanboys because they really hate the work I do here. I prefer to write about stuff that’s broken in games and talk about how gameplay or story could have been done better, because those are interesting conversations. But fanboys simply can’t wrap their heads around this sort of conversational analysis and keep trying to see it as a thumbs up / thumbs down review. A common demand is “YOU NEED TO TALK ABOUT THE GOOD PARTS OF THE GAME.” Which isn’t really true. My goal is to talk about the stuff that interests me, not offer consumer advice. I see that most people leaving comments have already played a game or made their decision not to buy it. We’re just talking about stuff the way friends do.
Ann: Did you see that part of the movie where the hero jumped out of the helicopter and didn’t die because he landed on a bad guy? I thought that was lame.
Bob: Me too.
Carl: YOU NEED TO MENTION HOW AWESOME THE ACTING AND SPECIAL EFFECTS WERE.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
Diablo III Retrospective
We were so upset by the server problems and real money auction that we overlooked just how terrible everything else is.
Dead or Alive 5 Last Round
I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.
The No Politics Rule
Here are 6 reasons why I forbid political discussions on this site. #4 will amaze you. Or not.
Two minutes of fun at the expense of a badly-run theme park.