My two great tragedies: Steam working, and not being able to grow a mustache.
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.
Skyrim Thieves Guild
The Thieves Guild quest in Skyrim is a vortex of disjointed plot-holes, contrivances, and nonsense.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
A look back at Star Trek, from the Original Series to the Abrams Reboot.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?