All good things must come to and end. The same goes for stupid things.
A bit about the story after the jump…
This final entry was massive. I’d grossly underestimated just how much dialog it was going to take, and I completely forgotten just how long that last quest is. I actually expected this final entry to be short, and it ended up 150% the size of a normal chapter. Over 3,000 words. Whew. I’d have split it into two entries, but i didn’t think it would be fair to postpone the end after promising it to you last week. (Note to self: This is why you need more lead time, idiot!)
This was pretty much the ending I had planned from the start. I wanted the story to begin and end with Amdir, as it made a nice arc. The series was originally going to end around entry 15 or so, but then I ended up doing both the Human and the Hobbit epic quest lines, which prolonged the series. It was a good move, I think, and it made the final quest that much more interesting.
I was actually kind of surprised at how sad Lulzy’s ending seemed once I wrote it. The whole “RANGERS ARE ALL MORONS AND I HATE THEM BLARG!” shtick was getting old near the end and I had a sense that joke was going to wear out its welcome before we got there. It’s also a nod to the setup of the original work, where groups are all led by these tall epic noble heroes but populated by losers.
The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.
A video Let's Play series I collaborated on from 2009 to 2017.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
Deus Ex and The Treachery of Labels
Deus Ex Mankind Divided was a clumsy, tone-deaf allegory that thought it was clever, and it managed to annoy people of all political stripes.
The Best of 2017
My picks for what was important, awesome, or worth talking about in 2017.