There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Starcraft: Bot Fight
Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
The Best of 2013
My picks for what was important, awesome, or worth talking about in 2013.