This weekend Virtual Villagers caught my eye. I remembered The Rampant Coyote mentioning this game back in August, and so I grabbed it more or less on impulse.
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The tech ladder. My one quibble: FISHING is more advanced than FARMING?!? That is very, very backwards, particularly for island natives. |
I can see how these sorts of games are intended to be played: You’re supposed to check in on them periodically, and spend maybe five minutes playing every hour or so. I don’t usually care for this sort of thing myself, but it’s a popular game type and I can understand why some people find it appealing. It’s more nurturing than managerial, and more casual than in-depth. My problem is that after five minutes I want to keep playing but there really isn’t anything left to do.
There is a simple tech system, where you can research better ways of living to make larger populations possible. The first group of villagers start off in their early 20’s with little job knowledge. The more a person does a particular job the better they get, so it makes sense to specialize. Eventually they get old and die.
There are also a number of goals, or landmark events that you can reach, but you don’t know what they are ahead of time. This sounds annoying, but it’s actually pretty engaging. There are bits of the environment you don’t know what to do with, and goals which you know are there but don’t know what they are or how to reach them. I found myself experimenting with the environment, trying to get the villagers to examine different things and see how they might be used.
It’s an amusing game.
Project Button Masher

I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.
Revisiting a Dead Engine

I wanted to take the file format of a late 90s shooter and read it in modern-day Unity. This is the result.
This Scene Breaks a Character

Small changes to the animations can have a huge impact on how the audience interprets a scene.
Grand Theft Auto Retrospective

This series began as a cheap little 2D overhead game and grew into the most profitable entertainment product ever made. I have a love / hate relationship with the series.
Pixel City Dev Blog

An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light.
My mom (67 yo) is addicted to virtual villagers. We like to refer to her addiction as spending time with the village people.
I had something like that on my Palm.
My villagers always died. :(
If you want a blend of this genre and an RTS, I have several extra copies of Cultures 2 in the closet, which I picked up cheap for a LAN party that nevery happened.
In the big picture, Cultures 2 is an RTS where you gather resources and spend them in an appropriately balanced way on your town and your military.
But in the small-scale game Cultures 2 is not like any other RTS I know. You raise each viking from infancy. You know their names, benefit as each gains work experience in certain areas, and otherwise specialize them.
It’s a bit slow for and adult to play single-player. An elementary school age kid might like it a lot. For multi-player it’s okay.
I want to no how to fix it not all a bout it!
i made a FAMILY THEN WHEN IS HAVING THIER GREAT GREAT GREAT GRANDCHILD THE HALF OF THE FAMILY DIED!
( nERD)
MY VILLEGERS NEVER DIED…. SOME DIED…. I HATE THIS GAME FOR THE REST OF MY LIFE!