I was casting about for an MMO about which to do a Let’s Play. Someone suggested – perhaps jokingly, or perhaps out of a deep boiling hatred of me and my well-being – that I should do one about Dwarf Fortress.
I am trying to stick to games which can be fed into the webcomic mill and which can be recognized outside of the “obsessive masochistic genius manager” demographic, which is a little narrow for my purposes. This rules out text-based games that use ASCII art. I mean, there’s just not much percentage in trying to do a comic about a conversation between a capital U and a smiley face concerning an upside down exclamation mark that will be comprehensible to one out of every ten thousand readers.
BUT! If you’re craving to read about the gruesome and / or hilarious deaths of hapless Dwarven colonies, then Rutskarn has you covered. His first, second, and third attempts at the game met with the same rousing level of success that people have come to expect from first-plays of DF. Which I assume means he led a group of short unruly alcoholics into the deeps of the earth, where the lot of them died badly.
He’s currently doing a Let’s Play of his most recent attempt, which follows the exploits of the earnest, slightly befuddled, and probably doomed Kahdzbar. His journey begins here.
The Best of 2016
My picks for what was important, awesome, or worth talking about in 2016.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
Starcraft: Bot Fight
Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.