If you’re an aspiring indie game developer, Travis can help fill out the details of your business plan.
I heard about the 120 new iPhone games a day from Jay Barnson. That translates to 840 games a week. If your 40-hour-a-week job required that you sample every single iPhone game, you’d have to play 21 games an hour to keep up. That is, switch games every 2.8 minutes.
I’m guessing that a lot of people suddenly realized at the exact same time that the iPhone was the Next Big Thing, and all of them dove into development. If you read the post I linked above, you can see the long tail is in effect in a big way. A minuscule group of people make a living, and a vast majority get something in the “couple hundred bucks” range. Given the hundreds of hours that go into making even a simple game, this basically boils down to a lot of developers losing their shirts. Hopefully most of them kept their day jobs and made the games in their spare time.
Things might actually get better once the glut is over. A lot of those “120 games a day” are probably coming from people who thought they were taking part in a gold rush. Once a good number of them go back to their day jobs, the marketplace might regain some sanity. Here’s hoping, anyway.
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