On Twitter someone linked me to this video, which tells the history of EA’s pay-to-win shenanigans. It’s a really good video. I know a lot of you don’t come here for video content and tend to skip this sort of thing, but if you get the chance I highly recommend it.
I intended to make a column about this story, but I didn’t have quite enough time to make that happen.
This video really makes me wish I’d spent more time reading EA earnings reports. They’re publicly available, and if you’re willing to sift through the filler and jargon you can learn a lot from them. I read a little a few years ago back when Peter Moore was still running the show. They’re not a lot of fun to read, but given the amount of time I spend slagging the EA leadership I should probably pay more attention to the financial end of the operation.
Sorry to leave you with nothing but a YouTube embed for the column this week. Two of my three kids are moving out today (we’ll be driving them to the bus station when this post goes live) and I spent some of my column-writing time playing Death Road to Canada with the oldest before she leaves.
Consider this an open thread for discussing the video. EA, pay-to-win, loot boxes, the gambling controversy, the quality of their games, etc. Also, if you’re a fan of the FIFA games I’d love to hear what you think of the loot box implementation used there.
I plan to add my thoughts to this next week.
A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.
Two minutes of fun at the expense of a badly-run theme park.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
What did web browsers look like 20 years ago, and what kind of crazy features did they have?
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.