I had a pretty good run over at the Escapist. I was a contributor there from 2008 to 2016. I made comics, wrote a weekly column that ran for 265 installments, and posted a few Let’s Plays which I’ve since reposted here on the blog.
Sadly, The Escapist is sorta-dead. Most of the staff is gone and aside from Zero Punctuation there’s not really much new content. While nobody has said so explicitly, I get the impression that the current owners will keep the site up as long as it brings in enough traffic to pay for its own overhead, and there’s no telling how long that will be. It could be years, or the whole place might just vanish the next time the domain registration comes due.
These days I have two problems:
- I don’t always have a good topic for my weekly Tuesday column.
- I’ve got some good topics in the archives over there, and now that the site is in zombie mode that content doesn’t get much (any) traffic.
So what I’m planning on doing is cribbing from those old columns for new content. I don’t plan on doing a copy / paste job. Most columns were linked to the news of the day, which makes them kind of stale by now. Also, I don’t want to match the content at The Escapist word-for-word, since Google tends to recognize this as bot behavior and lower your page rank accordingly.
But I do plan on taking those old topics, reusing their best points, and rewriting them to make new content. I’m pointing this out now so you don’t worry I’ve gone senile when I start revisiting old ideas.
I already have a couple of old columns picked out that I plan to refurbish over the next few weeks. If you’ve got any favorites you’d like to see me revisit – or just a request that I cover a specific topic – let me know in the comments below.
Could Have Been Great
Here are four games that could have been much better with just a little more work.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.