We already gave our answers in the show, but I’m curious what everyone else thinks: This game featured fewer puzzles in the later chapters. Do you think this is due to general corner-cutting, or was it a deliberate response to the player base?
Is clumsily knocking things over supposed to be a major theme in this game? In this episode alone Max broke the snowglobe, dropped the pictures into the oil, and dropped that gizmo behind the washer. Also, there was the anecdote about knocking over the wine bottle.