Until Dawn EP1: Stormy Stormare

By Shamus
on Nov 2, 2016
Filed under:
Spoiler Warning


Link (YouTube)

I was all in favor of covering this game until this very moment, when I realized I had to write this post and didn’t have anything to say that I didn’t already say on the show. I have a PS4. I could get this game and play through it now. But I’m way too busy as it is. I’m not sure what I’ll put in these entries as the series goes on.

If you’re wondering why I reacted so strongly to the threat of David Cage, it’s because I played this.

Enjoyed this post? Please share!


A Hundred!2013There are 133 comments here. I really hope you like reading.

From the Archives:

  1. Daniel England says:

    I like the song you made!

  2. Warclam says:

    If you guys don’t kill all the characters, I will be very disappointed in you. I don’t even know if that’s possible, but if it isn’t then I expect Josh to find an appropriate bug.

    • Museli says:

      As Josh said in the episode, everyone can live or everyone can die. There’s more than those two options though – you could have, say Teens 1, 3 and 6 live, or maybe 2, 4 and 6-8. I’m not sure if every single combination is possible, as the death of one could lead to the death of another later, but there’s many options available.

      • Gruhunchously says:

        It’s also possible for any one of the characters to be the Sole Survivor (not in the Fallout sense), so no one death guarantees another. It is possible for the actions of some characters to kill other characters though, sometimes in rather obscure ways.

        • Sleeping Dragon says:

          So about the obscurity thing, I haven’t played the game myself and don’t really intend to but I’ve seen partial LPs and it seemed that a large number of choices feel pretty much random on the first/blind playthrough? From the comments it seemed like the actual game is more of a meta thing where the player goes through it multiple times figuring out which choices are critical and how they combine so that they can then try for certain results?

      • tzeneth says:

        Missed this thread. See my comment with spoiler tags below about how saying “everyone lives” isn’t really technically correct, I would argue. I think you know which character I’m talking about.

    • Henson says:

      I fully expect everyone to die except Josh. Or everyone to live except Josh.

  3. Cinebeast says:

    Josh = Josh

    Oh dear I completely failed to put that together THIS WILL BE AMAZING

    Good job with the song, Shamus. Are the days of Incompetech over and done with? Can we expect a song from you for every new season of Spoiler Warning?

    Also, for the record, Rutskarn was correct: the game takes place in Canada, not the US.

  4. MichaelGC says:

    We’re not going to spoil anything in this game until it happens.

    Right, well Advertising Standards would like a word, then.

  5. Turtlebear says:

    If I had to have a Psychiatrist, I’m pretty sure it wouldn’t be that guy. Nice mo-cap, though.

  6. tmtvl says:

    Ugh, PS4, so expensive. I’m gonna have to sit this one out.

  7. Compelling start to a game. And Amazon has it for $20 right now. BOUGHT

  8. bitterpark says:

    I love the totem mechanic in this game. Aside from adding actual gameplay to the interactive movie experience, as they require you to pay attention long-term and try to recognize and avoid/seek out the shown situations as they come up, they also work great as an exploration reward.

    In a game like this, where there’s no ammo, health drinks or other resources to worry about, exploring the levels is disincentivized: you always want to find the quickest way to your goal and move on, instead of combing through side paths where you might get a scare or get your dude’s head loped off. But with totems, you want to find them to be forewarned about upcoming dangers and opportunities, and that’s enough to make exploration totally worthwhile again, and let the devs use them as bait for additional scares.

    • Museli says:

      Totems make you paranoid too. See a shot of a character dying in front of a tree? Every time that character is in the woods, you’ll be thinking, ‘is this the one?’

    • Gruhunchously says:

      That, and the developers did a lot of clever things just with the placement of the totems in order to screw with you.

      A minor non spoilery example: One of the first totems you find depicts something that can only happen at the end of the game, but the context in which you find it(it involves fire just after you’ve been asked to try and burn something) makes you think that it’s going to happen in the immediate future. It puts you on edge for the whole rest of the sequence, making you nervous about completing an otherwise very simple objective.

  9. tzeneth says:

    Just a little too fast on the credits. I have trouble reading them completely with how fast they flash by. Especially if you ever plan on doing one of the longer subtitles for the people

  10. Gruhunchously says:

    I wonder if they’re going to play this like The Walking Dead season, making the less popular decisions to see how and if things turn out differently? Though it might be to Shamus’ benefit if they go for a more ‘vanilla’ experience, so he can experience the story as most people did (without playing it).

    • Daemian Lucifer says:

      Screw vanilla!If people want that,theres plenty of lets plays that offer it.Lets have something interesting instead.

      • MrGuy says:

        I’d like to see most of the decisions made by the people who haven’t played the game (Shamus, Mumbles), like we did in the psychologist scene. As opposed to than basing the decisions on some foreknowledge of how things turn out if we follow a given path.

        • Daemian Lucifer says:

          I was sad that Josh picked the first few,but then Mumbles jumped right in to dictate the psychiatrist scene.I wish he leaves the rest of the decisions to them most of the time.

  11. Izicata says:

    I think this is a really good kind of game for Spoiler Warning’s style. Very heavy on the story, setting, and atmosphere, very light on the mechanics. Plenty of thematic and narrative stuff to talk about, not much of a gameplay loop for the cast to get bored with. Have you guys considered doing visual novels? They’re sort of like this, except it’s a book-game instead of a movie-game. Are they just too long?

    • SpiritBearr says:

      Did you miss Mystic Messenger?

    • Christopher says:

      I think experience-style Point & Click Adventure games like this with 3d models are just a good fit for let’s plays in general. You get downtime to talk, you get visuals and story to talk about, you get to fight over decisions, all good stuff. It’s like RPGs without the game part, which can be bad if you’re looking to get your story with some gameplay, but it’s wonderful for let’s playing something with a substantial story that also isn’t tens of hours long. A let’s play of Persona 4 or Deadly Premonition grinds to a half every other hours when the lovely character interaction has to stop in order to kill monsters in a dungeon. Or whenever there hasn’t been a shooter section in Mass Effect for a while. You don’t need to worry about that with The Walking Dead.

      Visual novels don’t have the same readability, quite literally. With Mystic Messenger, there was no VA, so you as the watcher need to read everything. There’s also little happening visually to talk about. I think it totally works, but there are comments on that page that didn’t love the format because you can’t necessarily watch them the same way you watch the other videos. I had similar complaints with kotor, which was incomprehensible in its combat system, had really tiny text and fictional languages instead of English VA now and then. It’s more difficult to watch. So while I would love for SW to play Phoenix Wright, Tsukihime or Steins;Gate I get why they wouldn’t besides that not being their tastes.

      • RandomPerson says:

        This makes me think that a game like Zero Time Dilemma might be the perfect fit for the Spoiler Warning format. The game is heavy on story and decisions, but also contains puzzle rooms that could serve as downtime without being repetitive and boring. Unlike most visual novels, all of the story sections are entirely voice acted, which will make it easier for viewers to follow along.

  12. PlasmaPony says:

    I’m really glad that Shamus and Mumbles don’t know what’s gonna happen in the game. I feel we will get a lot better reaction out of them on a blind run for a crazy game like this. I really look forward to their responses to certain plot events as the occur in real time.

  13. krellen says:

    This is the first time in a long time that I’ve legitimately been impressed by the graphics in a game. This looks really cool; it’s almost approaching a platform-seller for me.

    (But you guys are playing it so I can continue wasting money on other things instead!)

    • PlasmaPony says:

      The game mostly looks amazing, but it has a strong uncanny valley effect. Some of the animations that aren’t mocapped look REALLY janky and stick out like a sore thumb. Watch the scene after Hannah inspects the bottle of alcohol, and check out bad the animation is when Hannah pats Josh’s arm. It’s pretty bad. And in some scenes you can really see the framerate tank. Even with that though, this is easily one of the best looking games I have ever seen.

      • krellen says:

        Oh, the therapist had some serious uncanny going on – his face is just a bit more expressive and rubbery than it should be. I’m not sure that’s not intended, though. I think he’s supposed to be creepy.

        • Nessus says:

          The way the flesh moves is actually really good: they’re capturing a lot of little subtleties about how lips work and such that you don’t often even see in the CG faces in Hollywood movies. And it’s way more impressive than LA Noir since it’s actual mesh animation, and not simply the point-cloud equivalent of FMV (seriously: I still have no idea why anyone was actually impressed by LA Noir from a tech standpoint).

          But Stromare in particular was clearly being directed to go waaaaaayyyyyyyyy overboard with his facial expressions. Like, you can tell the director straight-up told him “This is all about showing off our animation tech, so crank all those movements up to 11, OK? Don’t worry about how it looks, just pretend you’re wearing clown makeup or something.”

          I was actually really surprised no one brought it up in the video. They kept gushing over the mo-cap, but never even acknowledged the old-school Jim Carrey level of mugging going on. Seriously, it’s like that stuff was directed by Dr. Ziodberg’s crazy uncle.

          But also the sub-surface scattering is super exaggerated. That’s really common both in games/CG and with live action silicon rubber FX. Yes, skin is translucent, but it isn’t nearly that kind of “jello with some milk mixed in” translucent.

          • It might have had to be Jim Carrey-levels of hamming, in the same way that his costume in The Grinch worked with him while Mike Myers entirely borked up The Cat in the Hat; it might not have worked so well if he’d been less hammy with it since it wouldn’t come across as much.

            • Nessus says:

              If that were true, then it wouldn’t look all gonzo exaggerated in the final product, it’d just look normal. The exaggeration would be mostly lost in the animation process, like how an actor’s facial movements get attenuated by rubber appliances, turning the compensatory exaggeration into a normal-looking performance.

              The fact that his face is doing huge, goofy cartwheels through every expression in the final product means they went waaaaaaayyyyy further than was necessary for compensation’s sake. No matter how much is hypothetically being lost, they still overshot by a mile and landed right back in the uncanny valley.

              No, I think this is more like how in the early days of color movies, filmmakers went crazy with big, garish colors everywhere (or like how 3D movies are constantly doing poke-you-in-the-eye gimmick shots). There’s often an initial period with new tech where producers think they have to cram it like a cheap gimmick in order to justify it.

              • Nessus says:

                Gah, sorry.

                @Billy “Dosbilliam” Inlow:
                My post above should have been written as an agreement with you, not an attempted rebuttal. My emotions got ahead of me, and somehow got me reading what you wrote the wrong way around the first time. My bad.

                It’s possible they told him to exaggerate, and he went that overboard on his own, or that the director for that cutscene was a different guy than the director for the other scenes. The teens’ performances don’t seem exaggerated the way Stromare’s is, so clearly something was going on.

              • krellen says:

                Early colourised (and colour) films had garish colours because that’s what Hollywood actually used at the time. When film was black-and-white, costumes were frequently chosen because of how they appeared in greyscale, not how they appeared in reality. Garish orange, in greyscale, appears as a shade of grey that was exactly what the filmmakers wanted, and so they used it. And costume design took a while to catch up when colour film became widespread.

      • Echo Tango says:

        The faces still look very uncanny to me.* Mostly, I think it’s the skin, teeth and eyeballs. The skin looks like it’s made out of shiny rubber, but viewed through a romance-filter lens (soft, blurry lighting). The eyes and teeth are also too shiny; They don’t look wet, they just look like they’re made out of glass. The close-ups of the hands in Fallout 4 when you grab your Pip-Boy looked the same way.

        I just realized after editing this the second time, that the psych’s hands in this game fix one mistake that Fallout 4 hadn’t got right yet – they’ve got ambient occlusion on the fingernails/fingers. In Fallout 4, there was an abrupt lighting shift from the shiny nails, to the dull skin, ignoring the fact that the skin would be changing the light coming to the nails, since it’s right beside them.

        * It wasn’t as bad far away, and in the outdoor scenes, but that psychiatrist’s office was really bad.

        • “The skin looks like it’s made out of shiny rubber, but viewed through a romance-filter lens (soft, blurry lighting).”
          Blame compression.

          Josh records using a lossy format (otherwise the video would eat up all his disk space).
          Then he edits it, using a NLE (non linear editor) hopefully to ensure as little re-compression occurs as possible.
          Then he uploads it to youtube, which decodes the video and re-encodes it.
          And then when you watch the video it’s decoded a final time.

          With modern codes the decoder also adds to the image quality.
          And youtube never streams the original uploaded video, it’s always re-encoded.
          So when you watch a youtube video you are watching a 3rd generation encoding most likely (with 3 levels of compression/decompression artifacts).

          Even at 1080p this does damage the video. And while many have started upscaling and uploading at 1440p or even 2160p to give the youtube compressor more pixels to work with, even then there are still compression artifacts seen. And very few play/record video at native 1440p or 2160p yet.

        • “they’ve got ambient occlusion on the fingernails/fingers” Until Dawn is much more scripted than Fallout 4 so I’m sure they squeezed out as much as possible from the PS4 as they could in all cut-scenes.

          As to the uncanny valley thing. I think they cross it and are climbing the other side in tis game metaphorically speaking.
          There is a slight comic/cell-shaded feel to the art style (similar to Fallout 4).
          However I suspect that the 30FPS frame rate may make the animation more jerky than it would be at 60FPS or higher.
          Since we know so well how a human “moves” a low framerate may make it seem robotic. And the game engine itself has less transition frames between simulated muscle and joint movements.

    • Christopher says:

      I love the artstyle of this game. It’s very realistic graphics that don’t, at least to me, look uncanny. It’s not just that they are based on attractive actors. Mass Effect has that too, I think, although perhaps they were models. Maybe it’s just five years of polishing and the new generation, but the characters look exceptionally good. Peter Stormare is outrageous, so much fun to watch. Sam (who I get the impression is the female lead) is possibly the most beautiful video game character I can think of off the top of my head, and that’s all from looking like a real person. I’m presuming Mike(who I get the impression is the male lead) is similarly attractive, but I wouldn’t know.

      • Don’t forget to praise whomever on the dev team did the yogapants in this game. Hot damn…

      • Regarding characters, all awesome. There are a few moments of uncanny valley here and there. But the art-style manages to hold back the rains (so they don’t look plastic).
        Stormare’s character though could probably have benefited from dialing back the facial expressing 25-50% though and it would still have look very animated.

        Although it is possible the over exaggerated animation is intentional and is how the person with the cap see Stormare’s character

    • I wonder what the backstory of the game development is.
      Was this a tech demo for the PS4 initially?
      I do seem to recall that Sony was surprised how popular the game became, and did not really maket it at all initially (which is really weird considering the very high production values).

  14. Chaotic says:

    “Where I come form, way up north in Sweden, the nights are 18 hours long.”

    As a Finn, can confirm. The sun set 5pm today. And it’ll get darker soon. Burr.

  15. Rayen020 says:

    Hmmm… i may have to give this season a miss. I am NOT a horror movie or game person, psychological or slasher horror movies just don’t sit right in my head. I think it has something to do with having a lot of Empathy and i do not take people, especially young people, dying well. Can anyone give me a yay or nay on whether to watch this or not? I probably watch this first week but like i said i can’t do the horror genre well.

    Basically my questions are:
    Are the death scenes super graphic?
    Does the game have a lot of jump scares or prolonged tension?
    will the commentary kill the scariness?
    Does someone who doesn’t do horror well be okay to watch this?

    • Gruhunchously says:

      Answers:
      Some of them, yes
      Yes and yes
      Maybe
      I can’t stand horror movies and I enjoyed the hell out of this.

    • Daemian Lucifer says:

      I think it has something to do with having a lot of Empathy and i do not take people, especially young people, dying well.

      Modern horror is tailor made for you then.The “characters” in modern slashers are so paper thin and assholish that you can never mistake them for real people.

    • Jokerman says:

      Its really not much of a horror game… in the sense it will scare you, it’s more aesthetically a horror game, it has quite a lot of jump scares, but they might be killed by the commentary.

  16. Christopher says:

    Is this the first time you play a game that’s not on PC for Spoiler Warning? Save for emulating Mystic Messenger, I mean. Congrats on getting the streaming to work out!

  17. Ninety-Three says:

    Wait, Mumbles is really trying to cut out swearing, that wasn’t a temporary joke? Can’t say I’m a fan of “Cursing then awkwardly taking it back” Mumbles.

    • Echo Tango says:

      Ideally there wouldn’t be the take-back, but it’s pretty hard to break habits for stuff like swearing. Or habits in general, I suppose. I don’t get what’s the deal with swearing, though. A well-placed curse (or even a string of them, when the time calls for it) is nothing to be ashamed of. :)

    • MrGuy says:

      I am totally a fan of “Cursing then awkwardly taking it back” Mumbles!

      “What the fuck are you doing Josh? Oh, shit, I mean what the heck are you doing, Josh? Wait, I mean…goddammit!”

      The only downside is we never actually find out what the fuck Josh was doing. Though the answer is almost always “trolling the audience,” so it’s not a great loss.

    • Not sure if a swear jar would help either, Mumbles would be broke a few episodes later.

  18. Philadelphus says:

    I watched this on my phone at the gym first so I had to wait to get home to my computer with a big monitor to check, but wow, it really is recognizably Brett Dalton (who played Grant Ward on Agents of S.H.I.E.L.D). That’s the only thing I know him from, so this is gonna be interesting to watch with that coloring my view (I’ve only seen a single episode of a Let’s Play of this game, so I have no idea what happens either).

  19. SpiritBearr says:

    Totally just bought the game. First time you guys did this to me.

    • Jokerman says:

      Happened to me a few times, but mostly with games that have been out long enough to be dirt cheap used.

      To bad this wasn’t out a little sooner, it was going cheap in the Halloween sales.

  20. tzeneth says:

    It’s technically incorrect to say that all of them survive in my opinion. Mild spoilerish:technically there is one character who may not necessarily “die” but the after credits of him isn’t something I would call “living” either.

    Everyone dying is definitely possible.

  21. McNutcase says:

    It’s interesting to hear the crew compliment the lipsynch. It actually told me something I didn’t know about myself: I lip-read to supplement my damaged hearing. The graphics are good enough that I was doing that here, and finding it very difficult because the lipsynch was so incredibly overdone. If you’re ever talking with a lip-reader, DO NOT CHANGE HOW YOU SPEAK. Especially don’t exaggerate your lip movements.

    • Jokerman says:

      A lot of people don’t go that much on the game itself, but Mafia 3 had absolutely perfect lip syncing to my eyes, actually overall some of the best facial animation i have ever seen.

  22. Gruhunchously says:

    Did Shamus update, modernize or otherwise fiddle with the Indigo Prophecy page? The gold excerpts are gone now, replaced with headers more in-keeping with the current aesthetic.

  23. Daemian Lucifer says:

    Play the game,save the cheerleader,save the world!

  24. Daemian Lucifer says:

    Seriously,only Mumbles watched mr robot?We have a cast with three guys who are professionally into computers,and none of them have seen it?We need you three to immediately go to the nerd headquarters and return your nerd cards.

  25. Daemian Lucifer says:

    Shamus is correct about his generation not hanging off the cliff like that.Teens in those early slashers were not as abrasive and assholish like the teens in the modern slashers.I blame all the sequels that turned the cast into just a random group that you were simply guessing the order in which they are to be killed off instead of a group of colorful characters where you would actually feel sad when most of them die.

  26. Daemian Lucifer says:

    I’m not sure what I’ll put in these entries as the series goes on.

    You should watch mr robot.That way you can write your comments about the show in text while you comment on the game in voice.

    If you’re wondering why I reacted so strongly to the threat of David Cage, it’s because I played this.

    I dont think thats fair.Really,that game failed because it was rushed,not because of David Cage.The first part of it,the slow build up,works fine.Better than fine even.And its hardly Cages fault that he planned out a trilogy only to be told half way in that he has to cram it all into a single game.

    • MrGuy says:

      That’s true, but the major problems with the game (in my opinion, anyways) aren’t that the three acts are too rushed, but that the three acts have nearly no thematic fit with each other, and the characters have no thematic continuity to them but are always crammed into “whatever the plot demands them to be at the moment.”

      Is it possible that, with more gameplay time to work with, he could have properly motivated the transition from “I’m a cop investigating a murder” to “I’m a cop who has decided to team up with/fall in love with a zombie murderer to kidnap a little girl because a shadowy conspiracy is trying to kidnap her first?” Maybe, but I’m skeptical.

      • Daemian Lucifer says:

        Of course they arent connected,theres a huge jump from the middle of the first act right into the third act.Imagine if in lord of the rings immediately after they left rivendell,frodo and sam found themselves in mordor,while there was an unrelated fight for gondor and an unrelated fight for helms deep,with some characters appearing in both of those with no explanation as to how.

        • MrGuy says:

          Sure. Like I said, it’s POSSIBLE that you could imagine a well-written, consistent story that gets you from A to implausible B.

          But in this case (to me, anyways) it feels like that jump, only suddenly hobbits are all skilled ninja warriors, orcs are armed with hand grenades and assault rifles, and it turns out what we find on Mt. Doom is a rocket ship Frodo and Sam need to launch to take the One Ring into the sun.

          To me, by the end, it feels like a completely different game.

          Maybe there was a brilliant three-game sweeping arc that would have made it a coherent whole that we’d all admire as a brilliant piece of storytelling. Or maybe if they’d made three games the problems would have been magnified. It’s hard to know.

          • Daemian Lucifer says:

            You can still extrapolate some stuff from the early game.The superpowers thing was established early,but their progression is wonky.You get creepy visions then a single super jump then suddenly kung fu while flying in mid air and shooting hadoukens.You can see how ultimately the first two wouldve led to the third one if only they had some time to develop.Or the cold.First few days it gets colder by a few degrees,and suddenly it jumps to being apocalyptically cold.You can see how the initial chill would lead to that if there was enough time for development.

            Though the zombie sex most definitely wouldnt have worked no matter how much time it had to be developed.Screw that part.

    • Jokerman says:

      I would say… based on the excellent early parts of the game alone, that Fahrenheit is David’s Cage’s best game, by some distance.

  27. Blunderbuss09 says:

    To be sliiiiightly fair, Hannah isn’t a perfect saint either; what you missed in the scene before the subtitles got turned on was that Hannah was crushing super-hard on Mike, who has a girlfriend, and the other girls were using this prank to punish her for Hitting On My Man/Best Friend’s Man. (The dudes were just along for the prank, IIRC.) Considering that Hannah was 100% okay with cheating with Mike, they were kinda right in being ticked off.

    That said the answer to that is to talk to Hannah, not goddamn humiliate her. Those assholes are 100% responsible for Hannah and Beth’s deaths. Which is the best set-up for a horror story because the whole Washington family is immediately on the suspect list.

    Also hearing the team talk about how much they want Josh to die just made me smile. Oh, guys, you have no idea.

    • Daemian Lucifer says:

      Those assholes are 100% responsible for Hannah and Beth’s deaths.

      No,they arent.I had some pretty embarrassing things happen to me in front of my closest friends,and they had some pretty embarrassing things happened to them in front of me,and at no point did someone run out into the dark woods(or into traffic),not even when stupid drunk.

      Though they do share some guilt for not running out to search for the reckless idiot,most of the blame is still on her.

      • Ninety-Three says:

        The person most responsible for Hannah’s death is the serial killer who chased her off a cliff. By blaming the teens being jerks you’re absolving the actual murderer.

        • “serial killer”, at this point (first ep) this is not established, or rather the “player” would not know this yet.
          Please use strike tags for things that might be spoilers.
          It would kinda suck for those that have not seen this game before to have stuff in the next episode spoiled in te comments of this episode.

          While there is some replay ability in this game, a lot of the twists and turns and background info does not change.

          • Ninety-Three says:

            Is it possible for me to spoil a game I’ve never seen before? I was just making the obvious guess based on the game’s slasher-movie aspirations. I mean, the dude’s chasing teenagers off a cliff with a flamethrower, it’s probably not his first rodeo.

            • Ivellius says:

              No, you’re clearly spoiling it. Judging only from the information available to us in this episode, he’s obviously only a spree killer.

              :)

              More seriously, as someone who’s seen like the first section of this, I would not assume that’s a spoiler after watching this video.

            • Jokerman says:

              Your comments are kind of walking people who do know the game into a trap, where they might spoil something with the response.

  28. Daemian Lucifer says:

    By the way,being spoiled on this game earlier,it really is fun to hear them talk about it.Cant wait to see their reactions to the death trap scene.It will be perfect.

  29. This is probably my favorite game to watch people play.
    I’ve seen maybe around 20 “let’s plays” of this. And it never gets old seeing people react to stuff in the game.

    • Jokerman says:

      I’m not usually a big fan of there work, but Two Best Friends did a really good lets play on this, unlike some games… they really started to get into it, and take it, and every choice seriously.

  30. I really hope people in the comments keep spoilers to a minimum.

    One rule of thumb that people might want to do is to not discuss beyond the end of the episode.

  31. I’m sorry, video game. Your cover of “O Death” pales in comparison to the one Jen Titus did for the TV show, “Supernatural.”

    For the full-length version, click here.

  32. Duoae says:

    I loved Until Dawn. Played it through with my SO and wrote about it here on my blogafter finishing it.

    Looking forward to seeing how Mumbles and Shamus deal with the plot – which I think is really good and tropey (in this genre, tropes are your friends imo! )

  33. Phantos says:

    “Your actions will shape how the story unfolds.”

    I’ve heard THAT one before, game. I’m not falling for that again.

    Not after The Walking Dead and it’s game design philosophy of: “Choose from one of these 3 doors! …No, not THAT one!”

    • Duoae says:

      Actually, it’s more like somewhere between ‘choose one of these two false choices that end in the same result’ and ‘your choices affect which characters get to the end-game and in what state’…

    • Jokerman says:

      It does a little better than The Walking dead, but still follows a set in stone core plot. What it does do really well is how it works you finding certain info and items into the plot, almost seamlessly.

      And the way it handles characters not being in scenes because of death reasons, like Josh said “Everyone can die, and everyone can die” with any number in between and it handles those tricky scenes with lots of “ifs and buts” very well.

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I'm <b>very</b> glad Darth Vader isn't my father.

You can make links like this:
I'm reading about <a href="http://en.wikipedia.org/wiki/Darth_Vader">Darth Vader</a> on Wikipedia!

You can quote someone like this:
Darth Vader said <blockquote>Luke, I am your father.</blockquote>