And so we complete the reactor, thus solving a problem with no build-up to fulfill a need that’s never depicted. Then we take control of the Institute, an organization over which we have no power. Then we’re sent to destroy the other factions, for no good reason. Someone worked very hard to make sure the upcoming explosions and chaos would be as un-engaging and underwhelming as possible.
So this could probably be better, is what I’m saying.
Nick is still cool though.
The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
Pixel City Dev Blog
An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light.