And so we complete the reactor, thus solving a problem with no build-up to fulfill a need that’s never depicted. Then we take control of the Institute, an organization over which we have no power. Then we’re sent to destroy the other factions, for no good reason. Someone worked very hard to make sure the upcoming explosions and chaos would be as un-engaging and underwhelming as possible.
So this could probably be better, is what I’m saying.
Nick is still cool though.
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
Batman v. Superman Wasn't All Bad
It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.
Another PC Golden Age?
Is it real? Is PC gaming returning to its former glory? Sort of. It's complicated.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
Do It Again, Stupid
One of the highest-rated games of all time has some of the least interesting gameplay.