My column this week is why I suspect that System Shock 3 isn’t going to have the stuff I loved about System Shock 2.
Honestly, if this industry was capable of making System Shock 3, it would have. Last time somebody tried we got BioShock, which was profitable, popular, critically acclaimed, and not at all what I wanted. It was a fine game on its own merits, but it was missing most of the major features that made System Shock special to me. It was just “pretty smart, for a shooter”. Replacing Andrew Ryan with Shodan isn’t going to magically transform BioShock back into System Shock.
This is not to say that System Shock 2 was a perfect game. This goes double for System Shock 1. It’s just that they represent a kind of game that nobody wants to fund, develop, or market in today’s AAA world.
I really hope that in a year or so I’ll get to write a column about how wrong I was about this, but this is how things look to me right now.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
The Best of 2016
My picks for what was important, awesome, or worth talking about in 2016.
Philosophy of Moderation
The comments on most sites are a sewer of hate, because we're moderating with the wrong goals in mind.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Good to be the King?
Which would you rather be: A king in the middle ages, or a lower-income laborer in the 21st century?