Yes, we’re talking about DRM again. To a certain extent, I realize this is a bit like complaining that the view outside of your jail cell kind of sucks. The DRM argument is essentially over. Our games are already linked to Steam / Origin / Games for Windows Live / UPlay / Whatever. The ownership argument has been over for years. From here on it’s just a matter of degrees. The publishers say, “We both agree the game belongs to us. Now let’s talk about what we allow you to do with it. And when we say ‘talk’ what we mean is, ‘agree to this EULA and leave us alone’. Thanks for being a customer. We love gamers and video games.”
I know the argument is over, but once in a while you need to drive by and chuck a brick through the window to let ’em know you’re still mad. So that’s what we’re doing this week.
So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?