I made a theme for the show. It’s nice to have a piece of music I can edit for length as needed. On the other hand, I kind of think our theme should be more upbeat than this. I’m still messing with it. Also, the audio is atrocious this week. There were several annoying audio problems that popped up, and I wasn’t as diligent as I could have been at hiding / mitigating them.
1:00 The New Nintendo 3Ds
Yes, Nintendo is coming out with a new product that is just called “New [Old Product Name]”, which is fine when you’re making cereal or laundry detergent, but bad when you’re talking about devices with distinct generations and compatibility issues.
18:00 Shamus is playing Sunless Sea.
23:00 Mumbles is playing Wind Waker.
25:00 Mumbles is also playing TF2 beta maps.
28:30 Mumbles has watched the Gotham Extended trailer.
39:00 Chris is playing Five Nights at Freddy’s.
We went a little off-topic before going WAY off topic, before coming back around and losing our way completely. Here is the Loading Ready Run skit that I mentioned. (My favorite.)
In the past, such as his review of Somebody’s Dreamers and in a Diecast from earlier, blessed if I can remember which, Mr. Young mentioned how pleasant and unexpectedly powerful quiet endings can be in stories.
In that vein, why do so few video games do THAT, and not grandiose Hollywood movie explosion bullshit? Is it because of genre restrictions, assumed audience expectations?
Yours with respect and hope for many years of Spoiler Warning and Diecasting to come,
Dear The Diecast,
Josh, (Mr. Viel?)
What is your background in the study of history? Is your interest personal or has it been at some point professional? Only asking because you seem to have a decent grasp of a fairly broad swath of world history, and I’m interested to know where this is coming from.
At the end Chris brings up the PC Gamer Top 100 PC games. Now, I usually know better than this. These lists exist to either generate controversy or stroke your ego via reinforcing existing beliefs. They’re shallow and meaningless and you should never get angry about them. And the last thing you should do is argue with it, because then you have to link it and reward shallow list-making behavior.
And let’s be clear: These guys knew exactly what they were doing when they made the list:
If you'd like to respond to our top 100 PC games list, we made a handy form! pic.twitter.com/YP3j3sfQXA
— PC Gamer (@pcgamer) August 30, 2014
But I fell for it. I even got mad. I’m still a little mad. Well played, PC Gamer. You win this round, you shallow hacks.
A programming project where I set out to make a gigantic and complex world from simple data.
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
Top 64 Videogames
Lists of 'best games ever' are dumb and annoying. But like a self-loathing hipster I made one anyway.