I have an odd column this week. It actually began as a Diecast question. (Which I’ve misplaced. Sorry!) It was something along the lines of “Why are games so stuck in a rut?” But it didn’t make it into the Diecast. Then I tried to turn it into a blog post. Then the thing sort of took on a life on its own. I started with speculating on what was going on at the major development houses, and wound up with this long comparison to Hollywood.
Also, I’m talking about Hollywood. Hopefully I didn’t butcher the history too hard. There’s only so much catching up you can do on Wikipedia before you have to buckle down and start writing.
Still, it’s nice to be positive for once. Or if not positive, then at least not-negative. Hm. Maybe it was still kind of negative. But it was negative in an understanding way. Sorry. That’s the best I can do.
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?
The Best of 2015
My picks for what was important, awesome, or worth talking about in 2015.
Best. Plot Twist. Ever.
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
A programming project where I set out to make a gigantic and complex world from simple data.
A look at the main Borderlands games. What works, what doesn't, and where the series can go from here.