I have an odd column this week. It actually began as a Diecast question. (Which I’ve misplaced. Sorry!) It was something along the lines of “Why are games so stuck in a rut?” But it didn’t make it into the Diecast. Then I tried to turn it into a blog post. Then the thing sort of took on a life on its own. I started with speculating on what was going on at the major development houses, and wound up with this long comparison to Hollywood.
Also, I’m talking about Hollywood. Hopefully I didn’t butcher the history too hard. There’s only so much catching up you can do on Wikipedia before you have to buckle down and start writing.
Still, it’s nice to be positive for once. Or if not positive, then at least not-negative. Hm. Maybe it was still kind of negative. But it was negative in an understanding way. Sorry. That’s the best I can do.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
Was it a Hack?
A big chunk of the internet went down in October of 2016. What happened? Was it a hack?
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.
Blistering Stupidity of Fallout 3
Yeah, this game is a classic. But the story is idiotic, incoherent, thematically confused, and patronizing.
Final Fantasy X
A game about the ghost of an underwater football player who travels through time to save the world from a tick that controls kaiju satan. Really.