I won’t be around tomorrow. I’ll be at Kennywood park. I think of it as someplace I’ve visited “a lot”, but as we were planning the trip I realized I’ve done 20 laps around the sun since my last visit. I don’t know where the time goes. It just goes.
Last time I was there was for a company picnic of that one job I lost. Heather and I were still dating. No kids. The only C source code I’d even seen was stuff I wrote myself. Which is really stange to think about. Does anyone ever find themselves in that position these days? I can’t imagine.
Anyway. No content for you. Have a good weekend.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Crysis 2 has basically the same plot as Half-Life 2. So why is one a classic and the other simply obnoxious and tiresome?
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
Trusting the System
How do you know the rules of the game are what the game claims? More importantly, how do the DEVELOPERS know?
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.