on Jun 2, 2014
We’re proud to present this hour of podcast, which is completely free of anyone talking about Dark Souls. You’re welcome. However, I now own Dark Souls, so one of these days we’re going to have that conversation. You have not gained your freedom. Only a reprieve.
1:00 Shamus is Playing Wolfenstein: The New Order.
But I’m only a couple of hours in and don’t have anything to say about it yet.
1:30 Josh is looking into video editing software.
So is Chris. And Shamus.
14:30 Mumbles talks about how Nintendo has decided to take a cut of let’s plays and streamers.
I should have pointed out: Lots of streamers and LP-ers are moving to Flattr, PayPal, and Patreon. What happens when everyone is posting ad-free videos and there’s nothing for Nintendo to take? How is YouTube going to respond to this move that indirectly makes their service even more unprofitable by encouraging us peasants to not monetize?
This could get strange.
23:00 Mumbles is playing Transistor.
25:30 Chris is playing Watch_Dogs.
30:00 LUDONARRATIVE DISSONANCE
Aw yeah. That’s the stuff.
37:00 Chris is now the proudBut not really. owner of an Xbox One.
You often complain about discuss contradictory themes in video games, such as in Wolfenstein where the player first witnesses a concentration camp portrayed fairly seriously and then escapes in a giant mecha suit to fight zombie robots. It seems that this can be attributed to game development teams having multiple developers with conflicting visions of what the game should be. Do you have any ideas as to how a game developed by multiple people can still retain thematic consistency?
I haven’t really played them (except Mass Effect 2) but Zero Punctuation describes an entire generation of cover based shooting where guys trudge around really slowly and have to rely on cover.
Question, is all that slowness and being locked down to cover about working around last gen console limitations? I.E. player moves slowly so that rendering can keep up? Is that why we’re getting games now like Wolfenstein where current gen hardware is fast enough to let the player move around again?
I recently noticed that Deus Ex: Human revolution and its DLC has been removed from Steam. You can instead by the Director’s Cut. While I’m sure that the Director’s Cut has improved parts of the game that needed it, it still bothers me that the original is not available. While this is particularly clear with this game that has received a major overhaul, isn’t the same true for all games? What if I dislike a particular update? What if I want to go back to see the history and process of the game’s development?
Mincraft lets you choose what version of the game to play. Should all games offer this? Should Steam let you do this? Or should we just let the latest update be the one true version and pretend the previous ones never existed?
 But not really.