This week we’re doing another quasi-technical article, talking about what languages are used to develop games. The Escapist has recently expanded their focus to include science and tech, and I’m sort of testing the waters to see what kinds of things people want to read about. I know here we like to talk about coding, but we’ll see what people say.
Also, what quasi-technical questions would you like to see tackled in 1,500 words or less?
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Dead or Alive 5 Last Round
I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.