This week we’re doing another quasi-technical article, talking about what languages are used to develop games. The Escapist has recently expanded their focus to include science and tech, and I’m sort of testing the waters to see what kinds of things people want to read about. I know here we like to talk about coding, but we’ll see what people say.
Also, what quasi-technical questions would you like to see tackled in 1,500 words or less?
Batman v. Superman Wasn't All Bad
It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Starcraft 2: Rush Analysis
I write a program to simulate different strategies in Starcraft 2, to see how they compare.
The plot of this game isn't just dumb, it's actively hostile to the player. This game hates you and thinks you are stupid.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.