on Mar 11, 2014
Which is worse: To get an in-name-only remake that – while perhaps good – has nothing you liked about the original, or to get a remake that’s horribly flawed but retains glimpses of the original brilliance? Honesty, I still don’t know. These kinds of choices aren’t fun to make.
This new Thief reboot is clearly the latter. It’s deeply flawed, but occasionally good.
I have no idea what Square Enix is going to make of this. Given the complete hodgepodge of features in this game, it’s pretty clear the team didn’t know what kind of game they wanted to make. Was this supposed to be a power fantasy, like Dishonored? Or was it intended to be a slow-paced stealth game? Was the team even thinking about this distinction, or were they too preoccupied with the story?
And if the devs don’t know what they wanted, then I imagine the publisher knows even less.
Shamus Young is an old-school OpenGL programmer, author, and composer. He runs this site and if anything is broken you should probably blame him.