I remember Yahtzee covered this game back in his pre-Escapist days and he mentioned how slowly the main character loaded his shotgun during the opening cinematic. At the time I thought it was a strange and incongruous thing to bring up. Okay, it’s slow. It’s a cutscene. So what? But now that I realize that the loading sequence comprises nearly the entirety of the opening scene his criticism makes a lot of sense.
This one was interesting because it’s a semi-interactive scene. They actually had control of where the camera would point. From the video, I can’t actually tell what sparks the conflict. They’re driving through the tunnel, then they see a police car and start driving like madmen. It doesn’t make sense, but I can’t tell if it wasn’t explained in the scene at all, or if some detail was missed because they had the camera pointed in the wrong direction.
I agree that the tunnel was just preposterously long. I understand that for technological reasons they needed to not attempt to render New York in all of its framerate-smashing glory, particularly not for a single throwaway scene. But it feels sort of odd to pretend to be in New York and then just have a long tunnel scene. If nothing else, they should at least have had an establishing shot of the city (a still frame or whatever) before chucking the player into a tunnel. Another approach would have been to set the thing at night. They could have alternated between tunnel / bridge / expressway scenery with just city lights in the background.
“Well, things must be pretty desperate if they’re giving the cameraman a shotgun.”
It stimulates my laughter gland. Once again, nice going to Graham and Paul.
Overused Words in Game Titles
I scoured the Steam database to figure out what words were the most commonly used in game titles.
Mass Effect Retrospective
A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.
Why Batman Can't Kill
His problem isn't that he's dumb, the problem is that he bends the world he inhabits.
TitleWhat’s Inside Skinner’s Box?
What is a skinner box, how does it interact with neurotransmitters, and what does it have to do with shooting people in the face for rare loot?
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.