Happy new year! Rather than doing a big year-end retrospective, we talked about the here & now like we usually do.
Note that I produced this episode. Josh usually does it, but he’s visiting his parents and doesn’t have access to his normal equipment. So any complaints about the audio quality should be directed at me. Note also that I make about two episodes a year, so your complaints won’t do any good because I end up re-learning the whole process from scratch every time.
3:00 Josh is sick, and so he’s taking Fireball Whiskey in search of the cure.
To be clear, I don’t know if gargling with alcohol is medically useful for killing throat-based infections, but it FEELS like it helps. The only reason I doubt it is: If all you needed to do to kill throat cultures was gargle alcohol, wouldn’t they have figured it out ages ago? Wouldn’t this just be standard procedure for sore throats?
As an aside: How could you do a proper double-blind study on this? With most tests, you can easily administer a placebo without detection. But the test subject is going to feel that alcohol in their throat and the control subject won’t, and that sensation is going to skew the results. I don’t know. I think the best solution is for us to make a field trip to the liquor store and begin what I’m calling a “blind drunk trial”.
Given how good it feels, I can’t believe this treatment doesn’t go all the way back to the middle ages.
This is madness. Awesome madness.
9:00 Josh is playing Project Zomboid
We throw out the term “offsite SVN” without explaining it. For the record, SVN is a system for keeping track of source code. An offsite one is a place where you can upload your code so that even if your computer gets hit by an asteroid, you still have a complete record of your code, your documentation, and the history of the project. VERY useful. I use BitBucket.
Also, I claimed I was a “one man operation”, which is completely untrue. I have Peter Olson going over my revisions and making sure it all works on Linux.
35:00 Shamus is playing Skyrim.
We talk about the oddball leveling, the screwy balance, the broken economy, and the way the modding scene is becoming more visible and useful to the community.