|Game Design||By Shamus||Feb 13, 2009||48 comments|
I have a new column up over at the Escapist, talking about the conflict between story and gameplay that arises at the end of a game.
Some people were concerned that Experienced Points would mean I would be writing less here on this site. That’s certainly possible. I’m probably red-lining right now as far as output goes, and a stretch of day-job overtime or illness will certainly cut into the blog, but after two weeks I seem to be able to keep up the pace without too many problems.
We’ll see how it goes. It’s pretty fun so far.