I’ve already made it clear which rule I think is the most annoying in tabletop gaming. (Aside from the rules preventing me from hitting other people at the table.) But I haven’t played that many game systems, and I have never sampled the gaming systems of yesteryear. Certainly there are worse out there.
Topic for discussion: The worst rule you’ve ever encountered. Perhaps it breaks immersion. Or starts fights. Or unbalances the game. Or leads to excessive paperwork. Or it’s just, you know, stupid. Please identify the worst rule “ever”, and why it ruins the fun.
I’m very interested to hear the responses. Yes, I’m sure this is a terrific idea for a discussion and won’t lead to any flame wars or rancorous debate. I mean, this is the internet, and everyone is so nice here, right?
If you need me, I’ll be in my bunker until this thread blows over.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Mass Effect Retrospective
A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.
The Dumbest Cutscene
This is it. This is the dumbest cutscene ever created for a AAA game. It's so bad it's simultaneously hilarious and painful. This is "The Room" of video game cutscenes.
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.