Last week I answered the question, “What Lucasarts games would you like to revive?” This week I ask, “Uh, what exactly do you mean by ‘revive’?” This entire conversation has also made me aware of just how flexible the term “classic” is. Like some people – young people I’m sure – think of games from 2004 as “old”. Man, I’ve still got some 2004 games on my “play soon” list.
Of course, this entire conversation is now irrelevant because it’s been announced that EA now has a franchise-wide exclusive lock on all things Star Wars. The only way we’re getting a new X-Wing vs. TIE Fighter game is if we get an Army of Two knockoff starring a couple of dudebros named XWing and TieFighter.
I’m not bitter*, I’m just saying it’s true.
* This is a lie. I am totally bitter about this.
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.
Best. Plot Twist. Ever.
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
The Best of 2015
My picks for what was important, awesome, or worth talking about in 2015.
If Star Wars Was Made in 2006?
Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?
Why Google sucks, and what made me switch to crowdfunding for this site.