|IT’S THE GREAT PUMPKIN CHARLIE BROWN! Fullmetal Jackie joined in this battle after I got done taking pictures, and we managed to fight it to a standstill for about five minutes until some more heroes showed up. We couldn’t actually make headway until we had some large-scale teamwork going.|
As we exit the last mission a zombie crawls out of the ground and attacks us. Everyone suddenly gets excited. Oh boy! It’s the Halloween event! Zombie attacks! Giant monsters! Trick-or-Treating!
Giant Monsters are about thirty feet tall. They take about twenty or so heroes to bring down.
Zombie attacks move from one zone of the game to the next. Sort of fun at first, although as the attack drags on it gets kind of laggy. There are badges and awards to earn for fighting them, though.
Trick or Treat is both absurd and brilliant. You run around the city and click on any doors you find. Sometimes you’ll get a Treat – a special costume that lets you dress up as one of the NPCs in the game, or a unique item. But most of the time you just get tricked, and monsters pour out of the door. Zombies, witches, vampires, werewolves, and pumpkin head guys. Again, there are awards and badges to earn for fighting these things.
Three hours later I’ve collected dozens of costumes and many bits of unique salvage, which I use to unlock an extra costume slot. The rest of the salvage is worth a fortune on the auction house. I go from having 50k influence to having just over a million. Not bad for level 19. I’ve unlocked about a half dozen badges (less than half of them) and I’ve played myself into some sort of delirious, confused, carpal-tunnel-infused dream state.
Steam Summer Blues
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Best. Plot Twist. Ever.
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
Denuvo and the "Death" of Piracy
Denuvo videogame DRM didn't actually kill piracy, but it did stop it for several months. Here's what we learned from that.
A programming project where I set out to make a gigantic and complex world from simple data.