We keep harping on how dull the performances are in this game, but are they really? Are they really that bad, or are they bad because their faces don’t follow the performance? (Aside from the Outsider. Let’s ignore him for now.) I can close my eyes and imagine the actors giving really intense performances. Tight face. Suspicious eyes. Clenched jaw. I’m reminded of the Skyrim preview where we could see Christopher Plummer side-by-side with the character he was voicing, and how his performance came off as dull and wooden because none of it showed up on his character’s face.
This game feels the same. Pendleton doesn’t show any emotion in his face when he’s talking about his brothers. Not anger, or sadness, or anything. It’s possible that if Derek Phillips had put more energy into his performance it would have come off as overblown and hammy, because again – dead face.
We made a fuss over The Walking Dead, but I’m starting to suspect the secret of that game was that they had characters who could really emote. Sometimes we get dudes that can glower or rage, but outside of TWD I can’t remember the last time I saw really good facial performances of regret, loss, confusion, etc.
I don’t know. I’m mostly thinking out loud. I’m not convinced I’m 100% right, but I suspect that over the years I’ve been blaming voice actors for the sins of the animators.
Best. Plot Twist. Ever.
Few people remember BioWare's Jade Empire, but it had a unique setting and a really well-executed plot twist.
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
Push the Button!
Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.
A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.