I admit I’m preaching to the choir, but sometimes it’s just important to say things so that you can say you said them. Now I’m on record saying that EA needs someone who is an active part of gaming culture in order to make meaningful and productive decisions.
I suspect a few people will mis-read this or take my thoughts to some sort of extreme and argue that (say) Richard Garriott would make a horrible CEO of EA. Of course, I’m not suggesting they just find someone with no other qualifications other than “really enjoys playing and producing videogames”. The person also needs to be smart, well-spoken, have solid business acumen, and a concrete understanding of what’s wrong with the company. Is that asking too much? No, not for ~$1 million in take-home salary and a few million more in options and bonuses. I’m not against ludicrous executive salaries, but I am against offering ludicrous salaries to ordinary people.
My fear is that EA is just going to find another fifty-ish money-man to run the place. They’ve consistently made that same bad decision for the past decade, and doing something radically different from that would require a change in culture or powerful external forces. Yes, EA isn’t nearly living up to their potential, but they aren’t in severe enough trouble for the leadership to do something wild or unexpected. You can’t overcome that sort of organizational inertia without a good old-fashioned panic. EA is struggling enough to know they’re in trouble, but not nearly enough to take the sort of extreme corrective action they need.
As always, I would love to be proven wrong about this.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
C++ is a wonderful language for making horrible code.
The plot of this game isn't just dumb, it's actively hostile to the player. This game hates you and thinks you are stupid.
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?