You know what would be great here? Seeing as how this is a Fallout game, we have a great opportunity to offer the player lot of different things to do. Maybe they can hack the simulation from the outside, without needing to go in. Maybe they could use lockpicking to reach the master controls. Maybe they could try to reach the core and cut the power, which would require them to fight a lot of tough robots. Maybe they could use the repair skill to bust Dad out of his relaxation pod. So many possibilities!
“But then the player would miss out on tranquility lane! We put so much work into that!”
Yeah, see. This game isn’t exactly starved for content. I think you can afford to miss a bit here and there if it means the player can make interesting choices.
“But they DO get choices! After getting stupidly trapped in the simulation, they can escape the stupid good way or the stupid evil way.”
And then after you escape the Matrix there’s yet ANOTHER instance of a conversation where someone asks you why you left vault 101, and you can’t answer it truthfully or sensibly. Arg.
For those of you keeping score at home: This is the second vault Dad has ruined.
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Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?