on Dec 28, 2012
Rutskarn, Chris and I talked about Hotline Miami quite a bit when we were making our way through it. They had wildly different interpretations of the game and it made for an interesting conversation. I should pitch the idea to them of doing a podcast together. I can’t believe Josh hasn’t suggested something like this yet.
Either I have had amazing luck in acquiring titles recently, or this has been a banner year for games. Heck, FTL and Dishonored were probably the “worst” I played, and both were still good games in many respects. A year where my worst two games are a retro space-roguelike and a slightly tepid mechanical successor to Thief? Can we just keep having more years like this, forever? Is that too much to ask? Heck, if Dishonored had come out two or three years ago it might have made one of my “best of” lists.
As Chris points out, this had been the year for games talking about games. Spec Ops, Hotline Miami, and (purportedly) Far Cry 3 all discuss the medium. Chris is tired of it, but I kind of like all the super-meta analysis.
I’m going to see if I can get some sort of wrap-up posts done before the end of the year.
EDIT: Ah. I’d forgotten that Mass Effect 3 was THIS year. I had it in my head that it was a Christmas 2011 release. But it came out in 2012, which sort of re-calibrates my whole 2012 scale. Also, this was a huge disappointment.
Mass Effect 3 was the reader’s choice for 2012 over at the Escapist. Now, I’m glad people enjoyed the game and I don’t begrudge anyone their good time. (My grudge-making is aimed at the writing at at BioWare.) But that’s such a sad choice for “favorite”. I don’t expect the masses to nominate stuff like Hotline Miami, Journey, or X-Com. But didn’t anyone play the Walking Dead? Borderlands 2? Dishonored? Spec Ops? There were a lot of games that were more polished, more mechanically sound, and took more chances than Mass Effect 3. And just about everything had a stronger and more well-executed art style.
Ah well. You can’t argue with the masses.
Shamus Young is an old-school OpenGL programmer, author, and composer. He runs this site and if anything is broken you should probably blame him.