The questions they tackle:
- Do you create a game for yourself or for your audience?
- Does becoming more “mainstream” to hit a wider audience defeat the purpose of being indie?
- Where do you get your ideas / inspiration?
In other indie news, I just might get to learn the answers to some of these questions first-hand. I’m currently talking with a small studio who have something going that has captured my interest. I can’t talk about it (NDA) in any detail, and nothing is final, but it’s something exciting to look forward to.
The Best of 2014
My picks for what was important, awesome, or worth talking about in 2014.
Two minutes of fun at the expense of a badly-run theme park.
What is Vulkan?
There's a new graphics API in town. What does that mean, and why do we need it?
The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.