Allow me to apologize in advance for whatever I might say during the show this week. I was still a bit out of sorts from an illness and I remember experiencing several moments of befuddlement during our recording session.
As promised, here is the link for the Old Man Murray thing on stupid adventure games.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
The Middle Ages
Would you have survived in the middle ages?
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
Good to be the King?
Which would you rather be: A king in the middle ages, or a lower-income laborer in the 21st century?