I know this has been linked all over the place by now, but in case you missed it:
I haven’t played earlier editions, but the 3.5 Monster Manual is, to my eye, a rich source of manic comedic lunacy. (There are monsters in there which clearly have no other purpose than to perform certain tasks for gutless DMs who don’t have the stones to handle things out-of-character. Did you accidently let a player have a game-unbalancing item? Well, sure, you could talk to them about giving the item up and coming up with a fun way to do it within the game, or you could just drop a Dimensional Grabber into the mix. These monsters can pass through walls, and amuse themselves by popping up, swiping a single item from a PC, and then running away – through walls – with their ill-gotten item. Ha ha! I stoled ur itemz! If you need to railroad the plot, swipe an item from the PC’s, kill off an annoying PC, nerf a character, or just jerk the players around a bit, you’re sure to find a monster that can do it “for you” so that you don’t have to get your hands dirty. I’m sure the list will bring back old, ridiculous memories for the first and second edition old-timers out there.
One thing I am glad of is that while the monsters are still goofy from time to time, the art has improved immensely over the years.
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.
I Was Wrong About Borderlands 3
I really thought one thing, but then something else. There's a bunch more to it, but you'll have to read the article.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
Good Robot Dev Blog
An ongoing series where I work on making a 2D action game from scratch.
Philosophy of Moderation
The comments on most sites are a sewer of hate, because we're moderating with the wrong goals in mind.