People are still suggesting movies and TV shows for me to tackle once DMotR has concluded. There is nothing wrong with saying “such-and-such would be hilarious”, but I want to point out that such suggestions are futile: The next comic is already underway. That ship has sailed, we’re going full steam, and we’re not stopping until we hit an iceberg. (Or I get bored.)
I just hate to see people flailing away, trying to influence the direction of the next comic when it’s too late to do anything about it. So, speculate your heart out, but please don’t be disappointed when I don’t follow your suggestion.
I wouldn’t have any appointments.”
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
The Death of Half-Life
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.