In response to the feedback from yesterday, I’ve turned off Bad Behavior and added a new plugin which does captcha. (Captchas? Chptchai? Is there a proper plural for this annoying and cumbersome acronym? Hard to remember, hard to spell, hard to pronounce! It’s a trifecta!) The new plugin shouldn’t daunt you with unreadable swirly characters, white on an off-white background with medium-white lines in the background. It just uses a few easy-to-recognize words and simple fonts.
It’s another step readers have to take in order to comment, and the rejection screen is appalingly crude, but otherwise the system should be painless.
Feedback desired. Let me know if the thing acts up. If you can’t post at all, please let me know: shamus -at- shamusyoung dot com.
A look at the main Borderlands games. What works, what doesn't, and where the series can go from here.
The plot of this game isn't just dumb, it's actively hostile to the player. This game hates you and thinks you are stupid.
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?