Prey 2017 Part 6: Meet the Monsters

By Shamus Posted Wednesday Aug 11, 2021

Filed under: Retrospectives 84 comments

So we’re working our way through Psychotronics. This poorly-lit maze is the oldest part of the station, and it’s also where the classified Typhon research takes place. So while we’re here and reading everyone’s mail, let’s take the time to talk about the various monster types we’ve run into so far…

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Rick and Morty

By Shamus Posted Monday Aug 9, 2021

Filed under: Television 232 comments

Hey, remember a couple of years ago when the TV show Rick and Morty was the topic of the day? No? Weird. I remember half the recommendations on YouTube were thinkpieces talking about how the show was pure awfulness / pure brilliance / at peak cultural relevance / a sign of the fall of civilization / a dumb fad / a show for smart people / a show for assholes. Most of it went over my head because I’d never watched the show.

The show is still going, so I’m not sure why it’s getting so little attention now. (Or perhaps, why it got so much 2 years ago.)

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Prey 2017 Part 5: Getting Around the Cosmos

By Shamus Posted Wednesday Aug 4, 2021

Filed under: Retrospectives 161 comments

After the tutorial, Prey settles into a pattern that’s going to repeat for most of the rest of the game. You need to get thing A, but to obtain that thing you need to go through obstacles B, C, D and E, and each of those obstacles has sub-obstacles and optional branching diversions to explore. 

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Diecast #351: Before We Mailbag

By Shamus Posted Monday Aug 2, 2021

Filed under: Diecast 123 comments



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast351


Link (YouTube)

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Final Fantasy Cheat

By Shamus Posted Friday Jul 30, 2021

Filed under: Column 108 comments

Like I said on Monday, I spent the weekend dicking around with Final Fantasy X and Cheat Engine. I learned a few fun things, a few annoying things, and a few curious things. So let’s talk about it…

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Prey 2017 Part 4: Good Morning Morgan

By Shamus Posted Wednesday Jul 28, 2021

Filed under: Retrospectives 132 comments

Last week I admitted that – much to my embarrassment – there were a bunch of details in the game that I’d missed. Then in the comments I discovered that I am not alone in this. Everyone seems to have gaps in their knowledge. Even more interesting is that everyone’s gaps are unique. We all know 90% of the backstory, but the missing 10% is different for everyone.

The terrible thing is that it’s really hard to fill in these gaps. If I claim that X, then someone else will respond with, “Hey. I never saw X. Are you sure about that? Can you cite your source?” And of course I can’t. We’re all just reading emails on hacked computers and fragments of magazine articles found in locked rooms. There are hundreds of these kinds of messages in the game, and it’s easier to remember what you read than where you read it. 

But I think there’s one misconception I should be able to clear up. Last week several people had the impression that in order to make a neuromod with skill X, a Typhon needs to consume the mind of a human being with skill X. 

Based on what the game tells us, this is extremely unlikely.

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Diecast Unplugged #8: Playing the Long Game

By Shamus Posted Monday Jul 26, 2021

Filed under: Diecast 122 comments

Issac was still on the road this week. So we didn’t have anyone to edit our podcast. So we didn’t record one. So you get this instead. He’s on his way home as I write this, so we should be back to our usual schedule next week.

The mailbag is getting a bit out of hand, so I’m going to dig through the questions and see if there are any that I can answer alone.

But first let’s talk about what I did this week…
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