This was a mistake. I knew it when I did it. But sometimes we’re slaves to our obsessions and you don’t have any choice but to make mistakes and hope you can escape the consequences.
(I did not escape the consequences.)
When you’re learning something new – 3D modeling, carpentry, programming, filmmaking, baking, etc. – then the thing to do is to take on many small, quick projects while you’re learning the ropes. If you’re learning to draw, then you should probably start with a small sheet of paper and not try to make a mural to cover the side of a building. You’re going to make a lot of mistakes at first, and it’s best to make them quickly, learn from them, and move on. The stuff you draw in your second hour will be much better than your first, your second day better than the one before, and so on. If you start with a mural then by the time you’re halfway done you’ll have progressed so far that you’ll no longer be satisfied with the first stuff you drew.
My first few Blender Renders reflect what you’re supposed to do: Make something simple, iterate on an idea, get it done, and move on. But then I started making gears and I was really into the idea of making this crazy clockwork machine that moves marbles around. This is the result:
Normally I’d put music over this to hide the uncanny silence, but I’m SO done with the project at this point.
Let’s talk about the problems…
Continue reading 〉〉 “The Anti-Entropy Machine”
Shamus Young is a programmer, an author, and nearly a composer. He works on this site full time. If you'd like to support him, you can do so via Patreon or PayPal.