Dénouement 2021 Part 2: The Disappointment

By Shamus Posted Thursday Dec 23, 2021

Filed under: Industry Events 89 comments

Before I talk about my games of 2021, I want to circle back and talk about a couple of older games. I spent a lot of time with them this year, and I didn’t get around to writing about them at the time.

Let’s start with…

Two Point Hospital

The name makes it feel like this is a sequel, but it isn't.
The name makes it feel like this is a sequel, but it isn't.

Maybe it sounds weird, but when I got out of the hospital I had a sudden urge to play the 2018 management sim Two Point Hospital. This game has you training medical staff, building facilities, and curing endless waves of patients from various pun-based diseases. It’s kind of admirable how far the game is willing to go in service of these lame puns, which gives the humor a bit of charm.

I think I spent about a month with the title, although I can’t be sure. I didn’t write about it at the time, and my post-hospital memories are a bit of a blur.

The campaign scenarios were mostly an exercise in frustration and tedium. Each map would be built around a single concept or disease. One map teaches you the importance of keeping people warm in a cold climate. Another teaches the importance of keeping the place cool and clean in a warm climate. Then you get one near a ski resort where you need to deal with lots of broken bones. Each scenario takes a few hours. So it ends up feeling like the whole game is one excruciatingly long tutorial, where 20 minutes of learning are stretched out over 40 hours of gameplay. Then to keep it challenging, the designers make your buildings small and inconveniently shaped.You can’t change the footprint of your buildings. You only get to decide how the interior space is divided up.

I told the janitors to stop cleaning the floor, just to see how bad it would get. As it turns out: Pretty freakin' bad. Yikes.
I told the janitors to stop cleaning the floor, just to see how bad it would get. As it turns out: Pretty freakin' bad. Yikes.

Continue reading ⟩⟩ “Dénouement 2021 Part 2: The Disappointment”

 


 

Arkham Origins #3: Clowning in Cutscenes

By Shamus Posted Tuesday Dec 21, 2021

Filed under: Streaming 44 comments

These streams I’m doing with Chris are turning out to be a lot of fun. We’ll be streaming again tonight at this time on the RamblePak64 channel. I hope you’ll drop in and say “hi”. We even have a bit of a drinking game going on:

  • Drink whenever we accidentally discover a secret while looking for the way forward.
  • Drink whenever we have to cross THE BRIDGE.
  • Drink every time Batman fails / acts like an idiot in a cutscene.

I’m sure more will be added as we progress through the game. And speaking of cutscene incompetence…

This is a problem in a lot of games, but I find it particularly galling when it comes to Batman. His superpower is observation and preparedness, so a cutscene where someone gets the drop on him is a cutscene where he’s out of character.

This doesn’t mean Batman can’t ever suffer setbacks, of course. It’s just that the author needs to take care to preserve his character and not have him blundering from one trap to the next like your typical videogame protagonist. The first Arkham game – written by Paul Dini – handled this really well. Then the game developers thought they didn’t need Dini’s help and tried to write the stories themselves. As a result, Batman gets increasingly incompetent as the games go on.

For example, last week we fought Copperhead:

Let’s try to Paul Dini-ify this initial encounter with Copperhead. We can’t change the outcome of the battle, but let’s see if we can’t give Batman a little more agency.
Continue reading ⟩⟩ “Arkham Origins #3: Clowning in Cutscenes”

 


 

Diecast #367: Merry Christmas Farewell 2021

By Shamus Posted Monday Dec 20, 2021

Filed under: Diecast 83 comments

And here is the last Diecast of 2021. We even managed to clear the mailbag, so we can start next year fresh. Other content will continue as normal, but the Diecast is on hiatus until January 10th. Merry Christmas everyone!



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast367


Link (YouTube)

Show notes: Continue reading ⟩⟩ “Diecast #367: Merry Christmas Farewell 2021”

 


 

Dénouement 2021 Part 1: I Need a Medkit

By Shamus Posted Thursday Dec 16, 2021

Filed under: Industry Events 73 comments

This was not a great year for me. My health took a turn for the worse in May, and things sort of spiraled out of control from there. Eventually there was some surgery that went poorly, some drugs with bad side effects, some complications, and a small but permanent downgrade to my quality of life. And then just to keep things interesting, my wife was injured this August, right when she had a ton of stuff to do at work and I needed a lot of help at home. 

I turned 50 this year, and I felt every bit of it.

My wife is back on her feet now and I’ve adjusted to my new condition, but still. What a year. I had several months where I didn’t really play much in the way of games, or I played familiar low-stress “comfort-food” style games. I’m pretty sure my Factorio series was cut short by the hospitalization. I seem to remember I had more posts planned, although I can’t remember the details now.

So this was a weird year. Normally I look over the industry and try to find a trend or theme to tie the year together, but I spent most of 2021 looking inward and not paying attention to the news. Did I miss anything important? Did Half-Life 3 finally come out? Did Rockstar announce GTA VI yet? Did a new MMO displace World of Warcraft? Did EA finish rehabilitating Anthem? What’s going on? What was the big story this year? I wasn’t paying attention.

I don’t know about any of that, but I do know I’m cold all the time and I suspect my blood pressure medicine is to blame.

Continue reading ⟩⟩ “Dénouement 2021 Part 1: I Need a Medkit”

 


 

Arkham Origins #2: Bat-Felonies!

By Shamus Posted Tuesday Dec 14, 2021

Filed under: Streaming 53 comments

Fair warning: My audio is WAY too loud in this episode. Even once I turn it down, it’s still too loud. Sorry about that. I realize this seems like a rookie mistake. “How hard is it to check volume levels?”

The RamblePak streams are a convoluted chain of cobbled-together technology. The whole thing is much more complicated than it probably seems on the surface. Audio passes through a lot of software on multiple computers before it finally becomes part of the stream, and it’s easy for a gain monitor to reassure you that everything is good, only to have another layer muck things up further down the line.

I did this sort of thing for years with the Spoiler Warning crew. The only way to learn how to avoid a pitfall is to fall into it. Eventually you learn about all the different ways that things can invisibly go wrong and how to avoid them. Until then, Chris and I are going to be stepping on rakes.

Anyway, with your expectations sufficiently lowered, here is the stream:

Continue reading ⟩⟩ “Arkham Origins #2: Bat-Felonies!”

 


 

Diecast #366: Albion Quarantine Matrix

By Shamus Posted Monday Dec 13, 2021

Filed under: Diecast 55 comments

It looks like we’re going to be taking a couple of weeks off from the Diecast. This year our recording days fall directly on Christmas and New Year. So the podcast next week will be the last of 2021.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast366


Link (YouTube)

Show notes: Continue reading ⟩⟩ “Diecast #366: Albion Quarantine Matrix”

 


 

Prey 2017 Part 22: The Next Prey

By Shamus Posted Thursday Dec 9, 2021

Filed under: Retrospectives 76 comments

Like System Shock 2 and System Shock before it, I have worn this game out. I have played it to the point where it all feels too familiar. I know where the good loot is, I know which monsters I’m about to run into, and I’ve even memorized a handful of container combinations.

A big part of the appeal of this game is the suspense of not knowing what comes next. Of scrounging for resources. Or improvising when the unexpected happens. But now I always know what comes next. I know which resources I’ll need (save the nullwave grenades for Weavers) and which I can use freely (recycler grenades are plentiful, just throw them anytime there’s a big pile of furniture in your way) and when usage spikes will happen. (Need lots of disruptor rounds for dealing with the two different groups of possessed crew members in the crew quarters.)

I know how to spend my neuromods to get the most bang for my buck. (Don’t need to get the highest level of hacking until WAY late in the game, because so few worthwhile containers require it. On the other hand, Necropsy yields more Typhon tissue, which yields more exotic material, which yields more neuromods, so get that as soon as possible.) I know where the good weapons are. I know where spare turrets are stashed. I know which quests are worth doing, and which ones are worth putting off until I’m headed to the other end of the station.

The more I play, the more same-y my playthroughs get as my personal run becomes more optimized.

I wish there was DLC to randomize this stuff. Actually, I guess they sort of did that…
Continue reading ⟩⟩ “Prey 2017 Part 22: The Next Prey”