Via email from a friend:
Apparently this is a real ad, or a concept ad of some sort, to which some smart alec has added his own voiceover.
Via email from a friend:
Apparently this is a real ad, or a concept ad of some sort, to which some smart alec has added his own voiceover.
Occasionally I get emails from people expressing interest in playing D&D. I’m pretty flattered that they would come to me for advice. Being well-connected to the hobby and being able to make fun of the hobby are two different things, and I have much more of the latter. I feel bad that I can’t help people more, particularly since many of them decided to try out roleplaying based on what they read here at the site.
The Fear the Boot podcast tackles this very subject this week. They are talking about gamers who have lost their existing group, but their advice works just as well for newcomers. I also stand by advice I gave a long time ago: Buy the two core D&D rulebooks – the Dungeon Master’s Guide and the Player’s Handbook. Give them a read, and have a friend roll up a character “just to help you practice”. The dice are very appealing and the process of making up a character is a lot of fun. They are very likely to become hooked right then.
As a follow-up to this morning’s post about Safari on Windows, here is what I’m seeing in various browsers:
Continue reading 〉〉 “Browser Comparisons”
Safari, the Mac browser, is now available on Windows. This is great news. I test this site on IE, Firefox, and Opera, but until now I’ve never had any way to test and see how this site would look for Mac users.
It turns out the site looks pretty wonky on Safari. The individual post headers are not arranged properly. Is this the fault of Safari or my wacky CSS “skills”? It’s hard to tell. Still, it would be nice if the site was presentable for everyone.
Here is a 13 part series where I talk about programming games, programming languages, and programming problems.
No, game prices don't "need" to go up. That's not how supply and demand works. Instead, the publishers need to be smarter about where they spend their money.
There's a new graphics API in town. What does that mean, and why do we need it?
As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.
People fault EA for being greedy, but their real sin is just how terrible they are at it.
My picks for what was important, awesome, or worth talking about in 2016.
I called 2018 "The Year of Good News". Here is a list of the games I thought were interesting or worth talking about that year.
A music lesson for people who know nothing about music, from someone who barely knows anything about music.
How did this game avoid all the usual stupidity that ruins remakes of classic titles?
What are publishers doing to fight piracy and why is it all wrong?