Comments Deleted

By Shamus Posted Thursday Nov 22, 2007

Filed under: Notices 28 comments

I dunno what the deal is, but today there was a rash of flamish, angry posts. I deleted more comments today than I have in the last three weeks.

My Thanksgiving greeting was used as a launching point for talking about the stupidity of the holiday and the deficiencies of a monotheistic god. Neither is a particularly appropriate response to someone expressing gratitude and wishing you well. Next time my wish for you to have a good day gets on your nerves, look towards the BACK button instead of the comments. Good grief.

Other comments were needlessly nitpicky or argumentitive. They survived, but only because I was sick of nuking comments. But really, if you want to fence with people over whose ancestors were the bigger jerks, you’re on the wrong site. There are people who luuuuve to argue and other people who LOVE to moderate flame wars. I am neither. Go away.

Some other threads deteriorated into personal insults or foul language for no discernable reason. Some of these were on old posts (I have a whole bunch of hot threads going on ages-old Final Fantasy posts for some reason) and some were in the recent discussion on Steam. I don’t know what the problem is today, but the ambient level of rudeness is way above normal.

Aside from that, I had a tremendous day.

 


 

Thankful Day 2007

By Shamus Posted Thursday Nov 22, 2007

Filed under: Personal 23 comments

This is a repost of my Thanksgiving post from last year. I was going to write another one, but it would just be a re-wording of what I have below. No reason for that. I suppose to what I have below I might add gratitude that I wasn’t born in the middle ages. It’s also nice that my surgery went smoothly.

Yesterday I tried to come up with a reasonable “what I am thankful for” post. There are two problems with this: 1) The subject is too huge and 2) The title ends in a preposition.

Echoing back to my earlier thoughts on how awful it would be to be a king in the middle ages, trying to enumerate all the things which I have to be thankful for is a daunting task. The original pilgrims were thankful for the fact that some of them survived, and that they were not in immediate danger of starvation. They had buried a lot of people in the past year. If I found myself in their position today my first response probably wouldn't be thankfulness. My worst day at work would be a vacation for one of them.

If I were to try to list all the ways that my life is better than theirs, it would start with big stuff like warm housing and plentiful food, and end with little stuff like Galactic Civilizations 2 and the way flash memory prices have fallen this year. Along the way I'd need to cover things like antibotics and carpeting. It's just ridiculous how good our lives are.

Would I be grateful if I won the lottery*? I already did. I was born into the middle class in the west during the second half of the 20th century. Very few human beings in the history of the planet were lucky enough to end up here. I could have lived during the great depression. Or been purged by Stalin. Been a Jew in Poland when the Germans came. Gotten “converted” during The Crusades. Buried my family as they died from the Black Plague. Had a limb sawn off in the Civil War. Gotten branded a heretic in the middle ages. Lived as a farmer during feudal times. Been a native American in the nineteenth century. Lived in Nanking when the Japanese came knocking. Lived in Rome during its decline. (If we are to believe Durant, then the population of Rome went from about a million at its peak to about 40,000 in the fifth century. I'm not even sure I'd want to be among the survivors of that.) Could have been a slave. Wound up a young girl in an arranged marriage to a guy two decades older than me at 14, then died in childbirth at 19. The catlog of human misery is such a massive volume that even the summary pages are beyond comprehension, and so far I've missed nearly all of it. Caesar never had it as good as I do.

* This is not to imply that I would ever play the lottery.

How does one express the appropriate level of thankfulness for this? Should I wake up each morning and cheer, “Alright! Another day free of dysentary! Woohoo!” If one of the pilgrims would have set down their description of what life would be like in a utopia, it would probably fall short of how I'm actually living.

Life is good. I express my gratitude the only way I can. I thank God.

Have a wonderful day.

 


 

Episode 2 Fixed

By Shamus Posted Thursday Nov 22, 2007

Filed under: Video Games 21 comments

As a follow-up to yesterday’s ranting about Steam breaking my game: They fixed it last night. Whew. I was going to be quite angry if I had to go through my day off without access to my game. Sigh. I’ll probably never get used to the Jeckyl & Hyde face of Valve.

How the bug happened is somewhat interesting. They didn’t actually make any Episode 2 – specific changes. Instead, they patched the Source engine itself to fix problems with Team Fortress 2, which I don’t even own. I guess all these games share a single codebase of Source, and not forked variants. (It’s very annoying that they named their graphics engine “Source”. That’s like naming a car “Engine”, or “Design”. When you want to talk about the design of the Design it gets to be confusing.) What I’m not clear on is if the games all share a single version of Source on the user’s computer, or if they simply make it a practice to keep all the versions of Source identical.

This is an interesting approach, and I can see it would have many advantages from a development and support standpoint, although it also leads naturally to the problems I witnessed yesterday. As the number of Source-based games proliferates, problems like this will be harder to avoid. Making many divergent games share a single common engine leads naturally to cruft, since all new versions of the engine must be fully backwards compatible with the old games. At first this is easy, but as graphics technology changes and rendering paths change in nature the thing will naturally become more convoluted. It happens slowly over time, but eventually battling cruft can consume a very large percentage of development costs. The further back you want to go, the harder it is to have one set of code that can serve both the old and new purposes. This I know from experience.

Certainly the folks at Valve know this. Eventually the benefits of having an all-things-to-all-platforms engine will be overshadowed by the disadvantages of maintaining that system. They will probably fork the project at that point and make – I dunno – “Source Engine 2” or somesuch. I would guess that they would take this step when they begin work on Half Life 3. That would be a logical point to do it, and would let them start with a clean slate and not worry about breaking stuff in a four year old game with every change they make.

I still wish they would do more Episodes, though. I’d rather a ten hour game every eighteen months as opposed to a twenty-five hour game every four years. I could care less if the engine gets a little stale in the process. The thing still looks fantastic to me.

In the meantime, I’m going to take another try at getting Steam to always run in offline mode to keep this from happening again. I’m glad they fixed it quickly, but it would have saved me a lot of hassle if it hadn’t happened at all.

UPDATE: As Ian points out below, it looks like they forked the Source source this year. There is a directory for original Source, and one for Source 2007. That seems like a pretty good approach to me. They can create distinct “generations” of Source games that share a common engine, but not worry about accumulating too much cruft.

 


 

Steam Broke My Game

By Shamus Posted Wednesday Nov 21, 2007

Filed under: Rants 41 comments

I’m a glutton for punishment. I knew I was in an uneasy truce with Steam when I came back to play Half-Life 2 again. This week I picked up Episode Two. Yesterday they put out a patch that broke the game for me. As I walk around, my view jitters up and down as if I’m falling through the ground, then snapping back to ground level over and over again. It’s maddening and makes the game more or less unplayable.

I didn’t even know they had patched the game. I just fired up the game this morning and found the thing was broken. Steam likes to keep your games up-to-date for you, meaning it downloads and applies patches without asking or telling you. I wasted a good hour fiddling with options, re-starting, re-booting, and generally wasting my time because I had no idea the game had been patched.

You can turn auto-update off, but when I did that with other games I found that when a patch came out it wouldn’t let me run the game until I’d applied it. I tried going off-line to run my game it it gave me the oh-so-helpful error “That action could not be performed at this time.” So I relented and re-enabled auto-update. Now they broke my damn game for me.

I checked the “update history” to see what the patch did, but clicking on that brings up a blank window. (And once it crashed Steam.) Sigh. As always, problems with Steam tend to be rage-inducing nested problems.

I checked the Steam news page, and they didn’t even mention the update. I only knew there was one because I read about it in the forums. I joined the forums myself so that I could add my two cents, but even after entering a CAPTCHA (six digit multicoloered case sensitive, booo!) confirming my email, and then “activating” my account, I still have to wait for a human to review my registration and allow me to post. “Thank you for your interest in Steam. Please jump through these complimentary hoops.”

So now I’m posting my gripes here, and we can all suffer together.

Dear Valve:

  1. Never alter the software on the user’s computer without their permission.
  2. Don’t force them to update, because the update might break something.
  3. Always inform the user of what a patch contains.

Even Microsoft has this much figured out. Jerks.

How can their games be so awesome and their delivery system be such an abomination? They will agonize for days over placement of health, foes, and weapons within gamespace to create maximum user enjoyment and weed out frustrating situations in the game, but Steam itself is infuriating at every turn. Now I have a nice block of time off coming my way and my new game is busted.

To the Steam fans out there: Is there some hidden checkbox to tell Steam “Stop being such an ass****”? Please tell me where it is. I want to like these guys, I really do.

 


 

PCAS

By Shamus Posted Wednesday Nov 21, 2007

Filed under: Notices 15 comments

Peter Keung, author of Peter’s Custom Anti-Spam left a comment here, letting me know that there is a new version out that will recite the captcha as an audio file, so that vision-impaired users can still use the plugin. Nice.

And this is a good time to point out how great the plugin is. Once in a while a new reader will leave a comment along the lines of “Hey! Your anti-spam thing is broken and always shows the same letters!”

But it isn’t broken. It’s working as intended. My original post on the plugin explains why the phrase is always the same. My traffic has grown quite a bit since June (although it did take a hit when DMotR ended, it’s still up from June) and I still don’t have to deal with spam. How many attempted spams do I get a day, I wonder? Hang on a second…

…Okay done. I turned off PCAS for a few minutes just to see what would happen. I expected a crushing deluge of crap, but it wasn’t nearly as extreme as I expected. They came in at about one a minute. Now, this was very unscientific – spams often come in waves – but it’s probably a safe guess that I’m getting somewhere in the low thousands each day.

 


 

Final Fantasy A+

By Shamus Posted Tuesday Nov 20, 2007

Filed under: Movies 32 comments

This is crazy:

ffaplus_book.jpg

It’s a fairly elaborate animation depicting a Final Fantasy game set in a… school?

ffaplus.jpg

It hits a lot of the FF conventions. Cid, Chocobos, boss battles, absurd-yet-somehow-it-still-makes-sense attacks. It’s not so much funny for the jokes it has (it does try though) but funny for the fact that it exists at all. Someone put tremendous work into this.

 


 

Most Overrated Games

By Shamus Posted Monday Nov 19, 2007

Filed under: Video Games 139 comments

Time for some controversy!

Here is a short list of games which I have played that were sold as the greatest thing, like, EVER and which not only failed to ascend the Ziggurat of Excellence, but just barely managed to reach the top of the Staircase of Mundane and Pedestrian.

5. Fable

I don’t have much to add to what I’ve already said about the game. It’s a very modest, linear, by-the-numbers RPG with a lot of visual polish, but the hype on the box makes it sound like this is some sort of revolution in freeform roleplaying. Not even close.

4. Oblivion

For a long time I thought the problem with Oblivion was that it was just unfinished, and that if they had bothered to kill the bugs and make the graphics engine work as advertised the game would have been great. Looking back, I see that the game was broken at a more fundamental level. It’s just that the bugs and graphical problems masked the deep, underlying design flaws.

Auto-leveling loot and monsters neutered the level-building aspects of the game. The voice acting (instead of text-based interactions) limited the depth of dialog, and made sure you heard the same handful of voices no matter were you went or who you spoke to. The main plot was so bland someone actually introduced a mod to get rid of it. The one strong point of the game – a huge, sprawling sandbox world – was glossed over by letting the player teleport around the map via the auto-travel.

Bugs aside, this game was not awful, but it also wasn’t the ground-breaking Game of the Year everyone made it out to be. If it hadn’t been a descendant of the beloved Morrowwind and a benefactor of a good bit of hype, I think it would have gotten the treatment it deserved: A nice effort that failed to meet the standards set by earlier titles.

3. Black & White

Mix some ingenious pet AI with a “Real-Time Strategy” game with no strategy and a glacial pace. The result? A terrible RTS game with an amusing minigame. Certainly not a revolution.

2. Far Cry

Take a game with “realistic” damage (meaning the player can be killed by a single well-placed shot) and unrealistic enemy numbers (the Lone Player vs. an entire camp of edgy mercenaries) and you have a recipe for some really punishing gameplay. As icing on the cake, give it a checkpoint-based save system instead of letting the player save when they want. Thanks Ubisoft, but couldn’t you have just shot me once, for real, rather than make me suffer through the eight or nine thousand virtual deaths required to get to the end of this ridiculous pageant of clichés and abominable voice acting?

It’s about as sophisticated as Serious Sam, with the key difference that Serious Sam is played for laughs, while Far Cry takes itself too… uh, seriously. It makes Resident Evil look like a Tom Clancy technothriller in comparison.

Yes, it was pretty. But those mountains aren’t going to be nearly as enthralling the tenth time you scale them and get sniped a few feet from the top. I’ll take “fun” over “pretty” any day.

“Maybe you just suck”, says the fanboi.

Yeah. Maybe this game is just too awesome for me to know how to enjoy it. That must be it.

1. Halo

The ultimate in overhyped mediocrity. Here we have a story-driven shooter with a threadbare story. (Actually, I’ve read that the lore of Halo is quite deep and fulfilling, but you have to read the novels if you want to see it.) The story as presented within the game was predictable and boring. The characters were two-dimensional. Their dialog was used as a crude expositional device that depended on the player’s inability to ask obvious questions to deliver its “dramatic” payload.

The ability to carry just two weapons limited the tactical choices the player could make in any given firefight. It also meant that players could only make sound choices on what weapons to carry once they had played through the game and knew what was ahead. Finally, the limited weapon selection negated the ability to stockpile the “good stuff” for big fights. The weapon balance was absurd and counter-intuitive, with the pistol being a better sniping weapon than the actual sniper rifle. And finally, the other type of resource management – the supply of health & armor – was removed from the game with the addition of the auto-recharging shield.

The gameworld was made up of uninteresting, generic scenery. The interior spaces said nothing about the culture that built them. The locations are just miles of corridors with no discernable details or purpose. What kind of aliens are these? Don’t they have to eat? Sleep? Use computers? Sit down? Don’t they have something to do when they aren’t standing in barren rooms guarding crates?

This is “combat evolved”? Who are they kidding? This is Wolfenstein, but with less variety.

Yes, the outdoor areas were very pretty, and I’ve heard online play was a blast, but this game didn’t deserve a fraction of the hype it received. This was a lackluster shooter with a huge advertising budget and delusions of adequacy.

(I’m sure I’ll get many people who disagree with the above list. That’s fine. Do be polite about it though. Whenever I slam Halo I always get a few subliterate ankle-biters who defend their chosen game with personal insults and verbal ineptitude. Those comments have a lifespan measured in minutes, so if you feel the white-hot surge of rage prompting you to call me a “totel fag” then you should probably not waste the copious time it will require to compose your rejoinder.)

So what did I miss? What other games scored high reviews and failed to live up to the hype once you brought them home?