Sometimes I feel guilty about putting up these long-winded reviews and over-analysis on ten year old games. I enjoy doing it so much that I just assume I’m being horribly self-indulgent. I’m lucky in that many people seem to find this sort of thing entertaining, and so together we form a nice symbiosis – I get to scratch my itch for esoteric blather, and you get to read stuff that (I’m assuming) you can’t find elsewhere.
But whatever faults and excesses I might engage in here, at least I know I’ll never do anything as goofy as writing a nine-page print preview for a still-buggy pre-release game and giving it a 10 out of 10. That article has scans of the review of GTA IV from XBox 360 magazine, where the reviewer dings the game for various bugs and shortcomings and then gives it a perfect score anyway.
I’m glad it’s not my job to review GTA IV and try to assign a numerical value to it, because it’s essentially an impossible task. It’s greatness is directly related to what aspects of the game you cherish. I don’t like the stories. (Ugly and meandering.) I don’t like the main characters. (Wearisome thugs.) I don’t like the core gameplay. (DIAS.) But I derive fantastic satisfaction from inhabiting and exploring a sprawling simulated world of lavish detail, and no other series can hold a candle to what GTA has in that department. Since you have to slog through the parts I loathe to get to the parts I crave, I’m at a loss as to how I might rate the experience. How do you rate a restaurant that serves mouth-watering steaks for $5 and a punch in the face before the meal?
Other people have other value systems and a completely different perception of the game. Continue reading 〉〉 “A Different Kind of Review”
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