I picked up Sins of a Solar Empire on Sunday. I’d been holding off until I had more time to play it, but then my friend Bogan showed up with it this weekend and taunted me. A purchase ensued.
![]() |
Thus graduated from the Sins education system as a functional illiterate, I assumed absolute power over a fledgling empire and began my first game.
I built a small collection of spaceships, which were sent to an adjacent planet where they were murdered by space pirates. I built a trade center which sat idle, since I didn’t have anyone with which to trade. I built a series of scout ships and sent them to auto-explore, after which I never heard from them again. I built a capital ship and subsequently misplaced it. I pushed some other buttons related to the running of my main planet, none of which seemed to have any real effect except to deplete my coffers. Then I found some ships I didn’t remember building, flying around my world. They didn’t respond to my commands, and it wasn’t until just before they began bombing the place that I realized why.
A half hour into the game I was running an inept empire whose only accomplishments were staggering financial and military losses. I felt like I was playing Soviets in Space. My empire wasn’t so much mismanaged as sabotaged by my bumbling button-pushing. I quit the game before some sort of space-Khrushchev showed up with my resignation pistol.
I will say that Sins of a Solar Empire provided an absolutely gorgeous environment in which to lead my people into ruin and anguish. Continue reading 〉〉 “Sins of a Solar Empire:
The Part-Time Commander”
T w e n t y S i d e d


