Ten years. Ten years of re-installing this game, getting burned out on it, doing something else, and then coming back again. Ten years of “construct additional pylons” and “spawn more overlords”. Ten years of Battle.net rankings and LAN games. Ten years of custom scenarios and official patches. Not to mention that in that time the game has become a genuine professional sport in Korea.
Starcraft was not viewed as revolutionary when it arrived. It was popular, but (as someone pointed out the other day) it didn’t get perfect scores. The story was fine, but not remarkable, and didn’t seem to be related to the popularity of the title. It looked nice, but the graphics weren’t revolutionary. The AI was good, but games have come along since then with
better AI, and Starcraft was still here after they’d gone. The production values were good, but the same can be said of a lot of other games that came and went.
I don’t think the Starcraft brand is the secret. The series has a few central characters, but Jim Raynor isn’t nearly as iconic as Link, or Master Chief. The attempted spinoff title Starcraft Ghost died in development, a sure sign that the people backing it don’t think the word “Starcraft” can guarantee a certain return on investment.
So what is it about this amusing game of resource gathering and unit management that has turned it into such a juggernaut? Why this game? Why not Warcraft II? Or Age of Empires? Or Command & Conquer?
I know I’m not the first person to ask, but I don’t think I’ve ever seen a plausible explanation. Having played it myself for ten years, I still can’t tell you why I keep coming back to it. It just… feels right.
A few notable things that I think Starcraft has going for it:
Continue reading 〉〉 “Starcraft:
The Secret Formula”
Shamus Young is a programmer, an author, and nearly a composer. He works on this site full time. If you'd like to support him, you can do so via Patreon or PayPal.