CRT vs. LCD for Retro Gaming

By Shamus Posted Tuesday May 6, 2008

Filed under: Random 40 comments

I’m still using an old 19″ CRT monitor. I got it years ago, and I know that I could go out right now and grab a 22″ LCD for about half of what this unit originally cost. I’d like to do so now, both for the desk space and because it might help reduce the frequency of my headaches.

The reason I haven’t done so is that I’m worried it will interfere with the old games I play. I’ve heard complaints from some people in the past that they can’t get games like X-Com to run because their monitor doesn’t support 320×200. I’m not sure how much this is a limitation of the technology and how much is related to driver support. Given the number of old games I play, I don’t want to do an upgrade that will cut me off from some of my old favorites.

Any advice? Is it possible to run those early-90’s games using a modern LCD? Any other drawbacks to using an LCD that I should know about?

 


 

Sins of a Solar Empire:
Gameplay

By Shamus Posted Monday May 5, 2008

Filed under: Game Reviews 55 comments

Mistwraithe once pointed out that most Real Time Strategy Games should be more rightly called Real Time Tactical Games, since the heart of the game is unit management, not strategy. Sins is a unique exception to this rule. In Sins, your ships are fairly smart. They know their jobs and will do them without a lot of coaching from you. It’s up to you to choose when and where you will strike, but once your ships are in the enemy system they can be trusted to do their jobs without you needing to babysit them.

Sins of a Solar Empire
I’ll reiterate my earlier comments that the game needs to do a better job of bringing new players up to speed. The tutorials do an adequate job of teaching the interface, but don’t give you a sense of what you should be doing, particularly at the start. This is a common lament, and I think it’s the biggest flaw of Sins. “Training” is something normally done in the single-player campaign as elements are introduced gradually, but since Ironclad didn’t include a single-player campaign, the only way to learn is to fumble around and lose a couple of times. This “drown until you learn to swim” approach to teaching new players is a bad idea. This problem is exacerbated by the fact that the AI in this game is simply outstanding.

This wouldn’t be a problem if Sins was just another RTS clone, but since it’s fresh and new and different, it needs to provide some way to ease players into its unique gameplay. The quickest and easiest thing would be to add an “advisor” that the player could turn to when they need some suggestions, as in Rome: Total War. It could just give the player a little hint and suggest doing whatever the AI would do when prompted. It could also be used to give the game a bit more personality. I realize that strategy games are not normally famous for their character development, but putting a face and a voice together would go a long way towards making the game less abstract, and would help define the overall personality of the three factions. Do not underestimate the power of personality.

The sad thing is that once you get over that initial hurdle of knowledge and competence, the game just isn’t that deep. Continue reading ⟩⟩ “Sins of a Solar Empire:
Gameplay”

 


 
 

It’s Me

By Shamus Posted Sunday May 4, 2008

Filed under: Pictures 23 comments

me_doodle.jpg

My wife painted a picture doodle of me. If you came to visit me, this is what you would see. I might turn around every once in a while to be polite and see if you were still there, but for the most part I’d be hammering away at the keyboard trying to keep up with my many obsessions. Sorry for being rude. I’m just terribly busy. Please help yourself to a drink from the fridge. Or some coffee. Maybe get me some while you’re up. That would be super. Thanks.

EDIT: My wife objects to calling this a painting, and insists that it was just a quick doodle, and that I’m making too big a fuss over it. Duly noted.

No fussing.

 


 

Starcraft:
The Secret Formula

By Shamus Posted Friday May 2, 2008

Filed under: Game Reviews 64 comments

Ten years. Ten years of re-installing this game, getting burned out on it, doing something else, and then coming back again. Ten years of “construct additional pylons” and “spawn more overlords”. Ten years of Battle.net rankings and LAN games. Ten years of custom scenarios and official patches. Not to mention that in that time the game has become a genuine professional sport in Korea.

Starcraft Wraith
Starcraft was not viewed as revolutionary when it arrived. It was popular, but (as someone pointed out the other day) it didn’t get perfect scores. The story was fine, but not remarkable, and didn’t seem to be related to the popularity of the title. It looked nice, but the graphics weren’t revolutionary. The AI was good, but games have come along since then with better AI, and Starcraft was still here after they’d gone. The production values were good, but the same can be said of a lot of other games that came and went.

I don’t think the Starcraft brand is the secret. The series has a few central characters, but Jim Raynor isn’t nearly as iconic as Link, or Master Chief. The attempted spinoff title Starcraft Ghost died in development, a sure sign that the people backing it don’t think the word “Starcraft” can guarantee a certain return on investment.

So what is it about this amusing game of resource gathering and unit management that has turned it into such a juggernaut? Why this game? Why not Warcraft II? Or Age of Empires? Or Command & Conquer?

I know I’m not the first person to ask, but I don’t think I’ve ever seen a plausible explanation. Having played it myself for ten years, I still can’t tell you why I keep coming back to it. It just… feels right.

A few notable things that I think Starcraft has going for it:


Continue reading ⟩⟩ “Starcraft:
The Secret Formula”

 


 

Hardware Review:
Sapphire X1650

By Shamus Posted Thursday May 1, 2008

Filed under: Nerd Culture 70 comments

Sure, there are lots of hardware reviews out there. The usual practice is to have a smart and knowledgeable person review some gadget or device in detail. But I think we need a fresh perspective. We need the perspective of someone who knows nothing about hardware and is confused by new technology. We need in-depth analysis from a guy who knows just enough to not stick his screwdriver (a butterknife, actually) into his power supply and wiggle it around. We need a hardware review from a software engineer.

To that end, I bring you a review of my recently acquired graphics card…
Continue reading ⟩⟩ “Hardware Review:
Sapphire X1650″

 


 

Halbert’s Mordan

By Shamus Posted Thursday May 1, 2008

Filed under: Tabletop Games 17 comments

Anyone who read my Mordan D&D Campaign here should find this interesting: Mr. Halbert ran the same campaign for his players, based on my notes. It’s a long read, but well worth it if you’re familiar with the original tale.

He made a few classic blunders (too much uber loot, by his own reckoning) and his players were a little more hack-n-slash than mine, but in the end our two versions of the story are still strikingly similar. I crafted the story with my players in mind. Having played with them through two previous campaigns, I had a pretty good idea of how they would react to circumstances. Halbert didn’t have that benefit, and the campaign wasn’t crafted for his players, but they still managed to very closely follow the thread of of our version. I don’t know if this was due to chance or if the campaign is more deterministic than it seemed.

This might sound odd, but he stuck to the source material more than I would have.

Some comments, having read the whole thing: Continue reading ⟩⟩ “Halbert’s Mordan”