Gaming Down Under

By Shamus Posted Friday Jul 11, 2008

Filed under: Rants 57 comments

What is wrong with videogame publishing in Australia? They get their games months after it hits the shelves in the Yankeeland, the games cost $20 to $40 more, even when the currencies are even, and their ratings system is a hash and is keeping games off the shelves.

I’ve never heard an explanation for why videogame imports are so messed up down there. If I was a publisher I’d want all of my English-language releases to happen at the same time, because doing otherwise just encourages impatient users to head for the torrents.

The extra $20 or $40 has never made any sense either. As far as I can tell it’s not an import tax or tariff or anything else that might be blamed on the government. Certainly other products seem to make it there without having an arbitrary amount tacked onto the price.

So…

  1. Why?
  2. How do we fix it?

EDIT: Apparently in the linked post there is a slight dig at my writing. Some people took offense at that, and then other people misunderstood those comments as digs at me, leading to a humors clog of confusion. The author of the original post emailed me to let me know that his comments on my writing were intended as irony.

In any case, no feelings hurt. No reason to be upset here. Just wanted to clear all that up.

 


 

World Of Warcraft:
Introduce Yourself

By Shamus Posted Wednesday Jul 9, 2008

Filed under: Random 44 comments

Allow me to take a break from analysis and nitpicking to just use this space as a megaphone:

A bunch of people have jumped on Kirin Tor and said hi to me in-game. I’ve grouped with a few people and had tremendous fun. Chatty DM and I stomped on the vile creatures that plague Bloodmyst Isle. My brother (who you’ll see in the comments here as Skeeve the Impossible) has jumped into the game and seems to be happy with his Gnomeish Mage. My friend Bogan and I have done a run through Deadmines and found various humorous ways in which to have the monsters of Azeroth send us to our deaths.

I have to thank the people who have dragged my diverse collection of incompetent heroes through their assigned quests, as well as those who humored me and all of my detailed questions instead of just replying, “Have you HEARD of Google, Shamus?”

Once again, here are my characters:

Shadekin, Livi, and Pavelock.

Pavelock happened by accident. I was just trying out a Dwarf to see their quests and starting area. Twenty-five levels later I realized I had a new main character. I do regret the name, though. It’s intended to be pronounced like Pave Lock but I’ve already had someone take it for Pavel-ock. Ugh. Someone else saw the “lock” at the end and assumed “Warlock”. I figured every possible compound word featuring stone is probably taken by one of the other million or so dwarves in the game. So “pave” seemed like a good substitute. (And Pavelock is actually a videogame reference.)

I do have trouble keeping track of who is who, in-game. With the proliferation of alts and names I get hopelessly lost. I see people talking about joining the game in my comments and on other websites, and I see new names in the game as people greet me, but I can’t sort out who is who. So, this is an invitation to people to post here and relate their name here in the comments with their name(s) in the game.

 


 

Stolen Pixels: Meta

By Shamus Posted Wednesday Jul 9, 2008

Filed under: Column 23 comments

Yesterday’s comic was kind of strange, since the comment thread was split between the two sites. In the future I’ll have to encourage people to comment over there, and not here. It will help me earn my keep, as well as making the whole thing easier to follow so I don’t have to answer the same questions twice.

I do want to point out that even though the debut comic has a bunch of stuff about adding a story to ping-pong, it has nothing to do with the current Paint the Line series over at Penny Arcade, which does exactly that. In fact, I sent that text to my editor on June 9th, ages before Paint the Line appeared. This wasn’t some clumsy attempt at a tie-in or intended as a dig against PA. It’s just… an odd coincidence.

To answer the other questions that have been appearing in comments there, here, and in email:

1) Yes, the comic is going to cover many videogames, not just UT3. It will appear Tuesdays and Fridays.

2) My foray into the world of MMO games is directly related to the comic. I felt that I needed to focus on games with greater familiarity for the broader audience. I also wanted to make sure I was covering new ground instead of just reheating old ideas and re-foisting them on everyone. And finally, I really did want to check out the last great bastion of PC gaming and this seemed like a good excuse to do so.

3) I know Yahtzee’s latest video makes fun of webcomics. I have no idea if his feature on webcomics was designed to coincide with the onset of my comic or not. I’d call it a conspiracy, but after the thing with Ping-Pong I’m prepared to believe anything.

4) On the subject of credits: Yes, this is a paid gig. Yes, the Escapist owns the comic. I’m just a hired gun, although note that in this case I’m armed with a gun that shoots the funny. (One hopes.) The logo was done by someone more artistically inclined than I am. I really dig it, but no – I didn’t design it. I did come up with the title, and the concept is obviously nothing new for me. Yes. I have an editor now. Yes, the people at The Escapist are nice and we get on just fine. No I can’t get you Yahtzee’s autograph. Shut up.

5) Please, in the spirit of internet sharing, spread the love around. By which I mean post links to the comic all over the damn place, saying you love it. Yes, the launch went well, but there is always the desire to do better.

 


 

Stolen Pixels #1:
Surreal Tournament

By Shamus Posted Tuesday Jul 8, 2008

Filed under: Column 56 comments

My new comic project is now live at The Escapist.

I am experiencing an unprecedented level of happiness. I do hope the thing serves your comedy needs. Barring that, I hope you hated the UT3 story as much as I did.

 


 

D&D 4th Edition:
Cinematic Combat

By Shamus Posted Tuesday Jul 8, 2008

Filed under: Tabletop Games 94 comments

I recant on yesterday’s complaints about the combat in 4e. Part of my complaint was based on the misconception that once-a-day powers reset at midnight, which is arbitrary and mechanical. (Part of the problem is that I’m reading both the PHB and DMG at the same time, scattershot, instead of just sitting down and reading them in an organized or responsible manner.) But the main reason I objected to the powers was that I couldn’t see the cinematic / dramatic / possibilities it opened up, because I’m so used to combat being a break in the roleplaying.

The fact that players can try tricks and stunts and improvise with the environment is exactly the sort of thing I’ve always wanted to do, but found the books got in the way. Early in my DM career I tried a few fights with epic scenery (like a rope bridge in a storm, which is right out of the 3.5 DMG) and while they were nice, the setting didn’t really translate into more interesting combat. It was just something cool I described before we began the fight on a stark grid, standing next to each other while we rolled lots of dice. If a player had decided to cut the bridge, or attempt to push their foe over the side, I would have been at a loss. First we’d have to muck about with attacks of opportunity, then I’d have to figure out if this sort of thing was already covered and if there were rules governing it, and then (assuming they didn’t) I’d make up some ad-hoc way of resolving it and the mechanics would feel rudderless. Are we setting precedent here? Am I going to regret doing this? Is this going to imbalance things later?

The page 42 rule – where page 42 of the DMG gives you rough guidelines for all sorts of improvisational situations – is something we could have done in 3.5, but having it in writing gives a certain sanction to this sort of business, and gives players the assurance that while the current action isn’t provided for in the books, the DM is still being governed in some way by the rules and not surrendering to anarchy or capricious whimsy.

I like Rule 42 so much I’m going to drag it along with me – as best as the rules allow – on our Star Wars campaign. (We’re using d20. I understand there is a d6 version as well, but the d20 is the sourcebook I have, so we’re going with that.)

 


 

D&D 4th Edition:
First Impressions

By Shamus Posted Monday Jul 7, 2008

Filed under: Tabletop Games 108 comments

The two most notable things I’ve seen said about 4e are:

  1. The system is more streamlined, leading to more roleplaying.
  2. The system is more rigid, leading to less roleplaying.

I’m not done reading, much less absorbing, the fourth edition books, but it looks to me like both of these statements are true.

The system is certainly more rigid. There are “roles” in every party. (Combat roles, that is.) Someone to absorb damage, someone to deal damage, someone to manage crowds, someone to heal. The 4e manual calls them defenders, strikers, controllers, and leaders. These roles have existed in MMO games for years. The four-person team with one person for each of these jobs is so common that even the jokes about how cliché it is are old and stale. The classic D&D adventuring party is a fighter, a rogue, a wizard, and a cleric. Note that this is the ideal setup for both an adventuring party and a sitcom.

How it looks to me so far is that the system is less open to roleplaying because it wants to railroad you into a narrow idea of what an adventuring party is and what they do. But if you already play that way, then the rules are less cumbersome (because they’re not trying to accommodate all those other sorts of parties) and so you can get in a fight and get back to the plot with less time fussing around with numbers and charts.

So what it looks like to me is that 4e D&D is just specializing more than it has in the past. This is a trend that’s been going on since before I got into gaming. We’ve been moving away from monolithic systems that try to be all things to all groups, to more focused systems that are easier to learn and use but are a lot less flexible. Pirate games. Space games. Superhero games. Mob games. Etcetera games.

I haven’t tried to run a 4e battle, and that experience probably won’t come for some time. My group is in the early, faltering stages of trying to get a game going during the season of cookouts and nice weather. And when that game does get going, it will be our long-awaited Star Wars game. So I’m not going to be qualified to really comment on the thing in detail any time in the foreseeable future. So, I’ll hold off on the criticism until then.

I’m just messing with you. Let’s do this:

Continue reading ⟩⟩ “D&D 4th Edition:
First Impressions”

 


 

Jar Jar, you’re a genius

By Shamus Posted Sunday Jul 6, 2008

Filed under: Nerd Culture 34 comments

Jar Jar, you’re a genius!

I really like how things are going with Darths & Droids. R2D2 is a jerk, and Jar Jar is clever and imaginative, if a little whimsical. It also leads to the phrase we see above, which apparently was never used once on the internet until now.

Speaking of webcomics:

Starting July 8th, my new webcomic will go live. It will not be on this site. It will, in fact, appear on another site.

Things will become more clear on Tuesday.