Once I’d done the brief “here is how you move and click on things” tutorial, I was handed a gun and nudged towards some bad guys. From there I was off and running. Suddenly I was playing a fast-paced tactical shooter MMO. Those words are either a magic incantation for you or they aren’t. For me, it was like mixing chocolate, peanut butter and crack cocaine.
A mobile sign, clearly directing the randomly wandering soldiers towards the front lines. Only within the context of an MMO can we pretend this makes sense. Having said that: I can’t imagine the line of thinking that led them to make a game which feels so much like a tactical shooter and then omit any sort of first-person view. It’s third-person only here. The hell? City of Heroes, WoW, and Hellgate all support first-person, yet this is the one game where it really makes sense.
The game feels like a shooter, but it really isn’t. You can’t hope to jump in and pwn the forces of evil with your l33t mouse-aiming / circle-strafing skillz. Instead, you aim in the general direction of an enemy and start shooting. How much damage you dish out depends on the weapon, your skills, enemy cover, and how steady your aim is. You can hold still to improve your aim, and you can crouch to improve it further at the expense of losing your mobility. If you don’t like aiming with the mouse, just wave your crosshair over the enemy and hit “lock”. You’ll track them flawlessly.
Battles are quick. This game shatters the traditional MMO model of standing in place and “farming” a cluster of respawning foes. In Tabula Rasa you plow through a bad guy and keep moving. If you get overwhelmed you can run for it. If you can break line of sight your enemies will (usually) be unable to hit you.
Continue reading 〉〉 “Tabula Rasa:
Gameplay Part 1″
T w e n t y S i d e d

