Tabula Rasa:
Gameplay Part 1

By Shamus Posted Monday Sep 29, 2008

Filed under: Game Reviews 34 comments

Combat

A mobile sign, clearly directing the randomly wandering soldiers towards the front lines.  Only within the context of an MMO can we pretend this makes sense.
A mobile sign, clearly directing the randomly wandering soldiers towards the front lines. Only within the context of an MMO can we pretend this makes sense.
Once I’d done the brief “here is how you move and click on things” tutorial, I was handed a gun and nudged towards some bad guys. From there I was off and running. Suddenly I was playing a fast-paced tactical shooter MMO. Those words are either a magic incantation for you or they aren’t. For me, it was like mixing chocolate, peanut butter and crack cocaine.

Having said that: I can’t imagine the line of thinking that led them to make a game which feels so much like a tactical shooter and then omit any sort of first-person view. It’s third-person only here. The hell? City of Heroes, WoW, and Hellgate all support first-person, yet this is the one game where it really makes sense.

The game feels like a shooter, but it really isn’t. You can’t hope to jump in and pwn the forces of evil with your l33t mouse-aiming / circle-strafing skillz. Instead, you aim in the general direction of an enemy and start shooting. How much damage you dish out depends on the weapon, your skills, enemy cover, and how steady your aim is. You can hold still to improve your aim, and you can crouch to improve it further at the expense of losing your mobility. If you don’t like aiming with the mouse, just wave your crosshair over the enemy and hit “lock”. You’ll track them flawlessly.

Battles are quick. This game shatters the traditional MMO model of standing in place and “farming” a cluster of respawning foes. In Tabula Rasa you plow through a bad guy and keep moving. If you get overwhelmed you can run for it. If you can break line of sight your enemies will (usually) be unable to hit you.

Continue reading ⟩⟩ “Tabula Rasa:
Gameplay Part 1″

 


 

Matt Took Another Trip

By Shamus Posted Saturday Sep 27, 2008

Filed under: Movies 47 comments

Where the hell is Matt has gone on walkabout again:

He travels the world so I don’t have to.

It makes me smile to think about Matt, bouncing around the world, dancing, doing his thing.

Keep dancing Matt, and Godspeed.

 


 

Tabula Rasa:
First Impressions

By Shamus Posted Friday Sep 26, 2008

Filed under: Game Reviews 26 comments

I know this post is overlong, but there’s a lot of stuff in here I’ll want to refer to later. Actually, I suspect this entire series is going to be really wordy. Do calibrate your verbosity tolerances and expectations accordingly.

Continue reading ⟩⟩ “Tabula Rasa:
First Impressions”

 


 

Stolen Pixels #24:
Awesome’d: Episode 3

By Shamus Posted Friday Sep 26, 2008

Filed under: Column 66 comments

Fair warning: This installment of Stolen Pixels is my most evil comic to date. Yes, it’s even worse than the EA one about hookers and ice cream.

I’m going to leave comments open for this one, just to see what happens. I know the registration page at The Escapist is a high wall which many refuse to cross. (Slackers!) Once in a while I get emails or comments elsewhere on the site from people who have something to say about the comic but who won’t or can’t get into the forums over there. I thought I’d see what those folks have to say.

 


 

PS3 Mouse

By Shamus Posted Thursday Sep 25, 2008

Filed under: Video Games 23 comments

As a follow-up to my suggestion on how to accommodate FPS fans like myself on the console, a reader sent in a link to this. It’s basically the left half of a Dual Shock controller, attached to a mousing surface. The right hand holds a mouse, which has the four buttons on the side, right under the thumb. The mouse buttons are actually R1 and R2.

Interesting.

My own observations on this:

  1. First off, all of those wires need to go. They’re going to get in the way. It’s one thing when the mouse has the cord laying along the top of a desk or a keyboard drawer, it’s quite another when it’s coiled up in your lap.
  2. The four buttons are reachable, but they’re also going to be prone to inadvertent pushing. Vigorous use is going to fatigue the thumb, because of the way it’s going to need to bend. They also seem to be crowded a bit to fit in the allotted space. Quicktime events are going to be harder. Obviously you won’t be using this thing to play a platforming game.
  3. I’m not sure how well it’s going to work to have the mouse board on your lap like this. It’s not as stable as a desk, it’s not at the right height, and your hands are going to be close together. Will any of these changes lead to cramping or fatigue after half an hour? It’s hard to tell short of trying it yourself.
  4. And of course, games must support a mouse for this to be of any use. I’m not sure how many games there are that fit that criteria. To a certain extent mice and trackballs suffer from a chicken-and-egg problem on the consoles. Nobody has them because games don’t support them, and games don’t support them because… etc. I think it would take a push from Sony to give this thing any traction. But they wisely spent their efforts on sixaxis instead. *Cough*.
  5. While better than a mouse + keyboard, I’m still not sure this meets the “sitting on the couch with your buddies” test. Is this something you want in your lap? Something you want to pass around? Something you want to pay $50 for?

Even with my loathing for FPS gameplay using a thumbstick, I’m still not excited about this just yet. I’ll see if it catches on first. (Thus exacerbating the chicken / egg problem. If people like me don’t buy this thing, who will?)

 


 

EA Sued

By Shamus Posted Thursday Sep 25, 2008

Filed under: Video Games 38 comments

Many people have emailed me links to various sites talking about the lawsuit against EA over the DRM is Spore.

I don’t actually have much to say about it, because the sites I’ve read talk about the existence of the suit, not the nature of the thing itself. Does the plaintiff have a case? Will it hold up? Will EA even care or notice? Gosh. I dunno. Beats me.

In truth, I’d much rather EA just came to its senses and abandoned this nonsense, rather than trying to make them change their ways in court. The former is much more likely to lead to lasting, productive change.

Morally, she has a point: The customer should be made aware of SecuROM prior to purchase. I don’t object to EA’s right to make whatever idiotic software / DRM they like, but the customer needs to know what they’re getting into. But morality has only a loose connection to what goes on in civil suits.

We’ll see where this one goes.

 


 

Tabula Rasa:
Introduction

By Shamus Posted Wednesday Sep 24, 2008

Filed under: Game Reviews 35 comments

From the opening cinematic of the game: The last refugees from Earth exit the ships that delivered them from their burning homeworld.  Like the Tabula Rasa players that embody them, there just aren’t very many.
From the opening cinematic of the game: The last refugees from Earth exit the ships that delivered them from their burning homeworld. Like the Tabula Rasa players that embody them, there just aren’t very many.
Tabula Rasa was a gift from Leslee during the great games deluge of ’08. (She was actually at the Tabula Rasa launch party and met designer Richard Garriott. What I want to know: Was he dressed like a general?) Leslee was also one of the people who helped me with my WoW comics for Stolen Pixels. It’s things like this that warm my blackened heart and teach me the true value of friendship. (Or at least the true value of finding good people to leech from, which is pretty much the same thing when you put it on the blackboard.)

Anyway, I really like the sci-fi vibe of Tabula Rasa and so I’ve been looking forward to this for a while. This series may or may not dominate the site for a couple of weeks the way my World of Warcraft series did. Do bear with me.

Continue reading ⟩⟩ “Tabula Rasa:
Introduction”