Fable 2 Part 2: In-Spire-ing
In the comments, someone has pointed out that It’s “Lucien” not “Lucian”. Didn’t have time to fix it since then, so please bear with me.
Spoilers below.
Having successfully recruited Hammer the Warrior, Theresa sends you to find Garth the mage next. He’s living in a big tower, as wizards do. Lucian’s men get there just moments before you, and kidnap Garth by teleporting him away.

So Lucian now has Garth and has taken him to the Spire. Theresa concludes the the only way to get Garth back is to go to the Spire yourself. Not by sneaking in, but by joining Lucian’s forces. And to join, you have to win the Crucible. (A Gladiator – style tournament.) Lucian apparently only wants people tough enough to win the Crucible in his army. In order to even attempt the Crucible, you must already be famous.
Once you have enough fame, you compete in the Crucible and are then allowed to board the boat that will take you to the Spire. All of your weapons and items are taken away, and you set sail for the Spire. You get off the ship with a load of other new recruits.
Continue reading 〉〉 “Fable 2 Part 2: In-Spire-ing”
Fable 2 Part 1: A Bird Crapped on Your Head
“Railroading” is a dirty word in a tabletop RPG. Players come to the game with the expectation that they will have some input into the shape of the world besides rolling the dice to stab things. Computer games are delivered and mediated by an uncreative computer, and so we have to accept a certain degree of railroading. A good railroader will make the process natural: The player will be forced to do that which most people would choose to do of their own volition. As long as their actions make sense and fit with their goals, the lack of freedom is usually grudgingly tolerated. (Although we are always clamoring for more freedom whenever we can get it.)
A bad railroader will use their power over the player character to force the PC to do things they would never choose to do on their own. Their (mostly illusory) autonomy is negated so that their character can be conscripted in service of the plot. The player will be forced to ally themselves with people they want to kill, surrender when they would rather fight, show mercy when they would rather have vengeance, blunder into obvious traps, and listen to villainous diatribes rather than simply taking action. This is Fable 2. The game touts “choices with consequences”, but the choices you are allowed to make in-game are never germane to the plot. They’re usually artificially binary good / evil decisions that have no impact on the main story. You won’t be allowed to make any choices that deviate from your predetermined role as a clueless mute doormat.
Continue reading 〉〉 “Fable 2 Part 1: A Bird Crapped on Your Head”
Fable 2: Thematic Failures
I mentioned in my original post on Fable 2 that the plot is insultingly simplistic, ham-fisted, and perfunctory. It’s my only gripe with what is otherwise a stellar game. I do not count the hours I spent with Fable 2 as time squandered, but I do resent the main story and its self-indulgent idiocies. The main plot of a game is a pretty big thing to screw up, and the failure here is all-encompassing. The plot fails thematically, it fails logically, it fails dramatically, and – most importantly – it fails to be entertaining. It’s a dreadful chore to endure the key moments in the story of Fable 2, and I was always relieved when I was released from the iron grip of the narrative and allowed to go back to having fun.
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| The art style falls near the World of Warcraft end of the spectrum, with lots of exaggerated, chunky buildings. |
Spoilers begin now…
Continue reading 〉〉 “Fable 2: Thematic Failures”
Stolen Pixels #61: Unfit
The only problem with Wii Fit is that it hates organic beings. Other than that, it’s great software.
Deus Ex 3
There is gossip going around, talking about the details of the allegedly upcoming Deus Ex 3. I try not to invest too much into this sort of thing, since this stuff could be misleading or untrue. It’s also entirely possible that the project will change direction or be canceled before we see the end product.
But one thing I do suspect is true is that they are repeating the Invisible War mistake of trying to pick up where previous plots left off. Each of the previous two games brought things to a final close without leaving much room for more story. This series keeps painting itself into a corner.
This series should absolutely dispense with the idea of an ongoing plot. This is a game about conspiracy theories, after all. There are only so many times you can pull the “behind that conspiracy is another, even larger one!” And the first game hit that point pretty early on. The fun of the game is in revealing these hidden truths, but those truths become simple baggage requiring lengthy exposition in subsequent titles.
A much better idea is for each game to start fresh, in the near future. This is where cyberpunk belongs. Once technology gets too far ahead the story stops being about dystopian futures and starts being about magic.
In my review of Invisible War, I said:
One of the features they list is “squad-based enemy AI”, which seems to be the FPS feature du jour. See also: “Havok Physics”. It’s not bad that they’re including it, it’s bad that they think this is what players are worried about. I had many gripes with Deus Ex: Invisible War, and none of them had anything to do with the behavior of enemy AI. It’s nice if the bad guys will be fun to fight, but there’s no sense in putting a fresh coat of paint on a leaky ship.
I do appreciate them lowering my expectations beforehand, although I doubt that was their intention. Because I am a fool, I still hold hope for this series. I’m sure to buy it. It’s not likely, but the chance to strike Deus Ex gold a second time is too tempting to pass up.
Gears of War DRM screwup makes PC version unplayable
Looks like a software bug has locked people out of their copy of Gears of War for the PC. Says a rep in the forums:
Sure, it’s a terrible thing to lock legit customers out of a product they own, but, it’s all worth it because it stopped people from pirating the game, right guys?
Right?
EDIT: As pointed out below, this isn’t so much a “bug” as “idiotic design and failure to plan ahead.”
EDIT 2, Electric Boogaloo: Looks like the failure was on the part of the anti-cheat, not the DRM. I do not consider this an improvement, but it’s an important distinction.
The Witch Watch
My first REAL published book, about a guy who comes back from the dead due to a misunderstanding.
Mass Effect 3 Ending Deconstruction
Did you dislike the ending to the Mass Effect trilogy? Here's my list of where it failed logically, thematically, and tonally.
What is Vulkan?
There's a new graphics API in town. What does that mean, and why do we need it?
Wolfenstein II
This is a massive step down in story, gameplay, and art design when compared to the 2014 soft reboot. Yet critics rated this one much higher. What's going on here?
Chainmail Bikini
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
Self-Balancing Gameplay
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Rage 2
The game was a dud, and I'm convinced a big part of that is due to the way the game leaned into its story. Its terrible, cringe-inducing story.
Gamers Aren’t Toxic
This is a horrible narrative that undermines the hobby through crass stereotypes. The hobby is vast, gamers come from all walks of life, and you shouldn't judge ANY group by its worst members.
How to Forum
Dear people of the internet: Please stop doing these horrible idiotic things when you talk to each other.
Marvel's Civil War
Team Cap or Team Iron Man? More importantly, what basis would you use for making that decision?
T w e n t y S i d e d
